Op 5-5-2021 om 19:50 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I think this is a perfect alternative to all the preceding!
>> The basic pigment_pattern used for the mineral grains as well as for the
>> mask controlling the size distribution through the rock, is crackle
> That's working out just as nicely.
> IIRC, crackle solid has different "metrics" and you can get the adjacent cell
> effect like you're showing, but also a sort of pavers-and-mortar effect.
I believe so, but I prefer not to use the pavers-and-mortar effect. Less
> These are all looking good, and it will be really nice if there's a way to mix /
> blend some of the different patterns and texture_maps, or even the same pattern
> at different scales.
Indeed. Part of the work in progress. ;-)
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