Op 3-5-2021 om 12:34 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> what is (at least for me) is how to chose the right texture
>> for each render or location in the scene (for instance the background of
>> a chequered plane smoothly grading into the foreground).
> I guess you could have a macro generate the texture, and have an AutoScale
> argument. The distance from the camera to the closest object (user-supplied
> value) could be used to set the scale. Might need to set a pov unit = real
> world measurement ratio and base everything off that.
Yes something like that is needed anyway.
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