POV-Ray : Newsgroups : povray.binaries.images : First image posting : Re: First image posting Server Time
14 May 2021 02:41:17 EDT (-0400)
  Re: First image posting  
From: MichaelJF
Date: 1 May 2021 13:57:12
Message: <608d9678$1@news.povray.org>
Am 30.04.2021 um 21:40 schrieb Chris R:
> MichaelJF <fri### [at] t-onlinede> wrote:
>> Am 29.04.2021 um 21:39 schrieb Chris R:
>>> I have been playing around with POV-Ray again after a many-year hiatus.  Here is
>>> my first scene using 3.7.
>>> Credits where credit is due:
>>> Sunlight and sky is from LightSys macros.
>>> Tree and bush are from Arbaro
>>> Various ropes are from the POV-Library ropes macros
>>> I use isosurfaces with pigment-pattern perturbation a lot for stone and wood
>>> surfaces.
>>> About the only rendering feature I didn't try out with this was camera blur.
>>> Appreciate any comments or suggestions for future improvements.
>>> Very nice image. But you asked for improvement. The blue textures of the
>> shutters are a little bit too blue IMO as are the green textures. And
>> the crackle pattern at the well should be exchanged. You can create a
>> better well with the blockwall macros (search the POV-Object collection).
>> Best regards
>> Michael
> Thanks for the comments!  I didn't have any real-world shutters and doors to
> model the colors, so it isn't surprising they stick out.  I could revert to my
> earlier comments about a fantasy world scene, so the colors are more intense,
> but I could certainly see dulling them to make it look more medieval instead.
> I am working on a new project with bricks around a lighthouse (cone).  I'll look
> into the blockwall macros for that as well.  I have had issues getting access to
> the POV-Object collection after the server crash.
If you cannot download the blockwall macros from the POV server I can 
provide them here if you want. Obviously you don't live in Germany, 
shutters are very common here.

Best regards

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