Op 30/04/2021 om 21:36 schreef Chris R:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 29-4-2021 om 21:39 schreef Chris R:
>>> I have been playing around with POV-Ray again after a many-year hiatus. Here is
>>> my first scene using 3.7.
>>> Credits where credit is due:
>>> Sunlight and sky is from LightSys macros.
>>> Tree and bush are from Arbaro
>>> Various ropes are from the POV-Library ropes macros
>>> I use isosurfaces with pigment-pattern perturbation a lot for stone and wood
>>> About the only rendering feature I didn't try out with this was camera blur.
>>> Appreciate any comments or suggestions for future improvements.
>> Good to have you back!
>> Maybe just one point of attention for now: The textures and/or features
>> modelled from textures, work well at a distance but need more/finer
>> detail close to the camera.
> Thanks for the suggestion. Surprisingly, while working on the models for this
> scene I often found really nice textures that looked good close up, (at least to
> me), but looked like a grainy mess from a distance. I have scene macros that
> use camera distance to add or remove details from textures. I should probably
> play around with that some more.
Yes, that is certainly true indeed. Try to find the balance.
Sometimes/often, stochastic anti-aliasing helps for the grainy distance
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