POV-Ray : Newsgroups : povray.binaries.images : First image posting : Re: First image posting Server Time
30 Sep 2022 22:34:15 EDT (-0400)
  Re: First image posting  
From: Thomas de Groot
Date: 1 May 2021 02:10:58
Message: <608cf0f2$1@news.povray.org>
Op 30/04/2021 om 21:36 schreef Chris R:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 29-4-2021 om 21:39 schreef Chris R:
>>> I have been playing around with POV-Ray again after a many-year hiatus.  Here is
>>> my first scene using 3.7.
>>> Credits where credit is due:
>>> Sunlight and sky is from LightSys macros.
>>> Tree and bush are from Arbaro
>>> Various ropes are from the POV-Library ropes macros
>>> I use isosurfaces with pigment-pattern perturbation a lot for stone and wood
>>> surfaces.
>>> About the only rendering feature I didn't try out with this was camera blur.
>>> Appreciate any comments or suggestions for future improvements.
>> Good to have you back!
>> Maybe just one point of attention for now: The textures and/or features
>> modelled from textures, work well at a distance but need more/finer
>> detail close to the camera.
>> --
>> Thomas
> Thanks for the suggestion.  Surprisingly, while working on the models for this
> scene I often found really nice textures that looked good close up, (at least to
> me), but looked like a grainy mess from a distance.  I have scene macros that
> use camera distance to add or remove details from textures.  I should probably
> play around with that some more.
Yes, that is certainly true indeed. Try to find the balance. 
Sometimes/often, stochastic anti-aliasing helps for the grainy distance 


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