On 1/4/21 11:17 AM, BayashiPascal wrote:
> It remind me of a spaceship I did and posted here:
> The shape is relatively simple but I've used procedural generation to cover it
> with many details and break symmetry to make it more "real". May be you can use
> the same technique on your spaceships ?
That looks quite interesting indeed. It has just that sort of detail
that my model miss. The red-white striped airlock, the pipes structures
outside, more angular faces and structures overall. Also some patterns
that seem to be image maps? At least I wouldn't know how to do them
proceduraly with povray. I don't mean the logos on the weapon turrets
but the box-and-lines structures on the hull. How did you make those?
Are the pipes also proceduraly generated?
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