On 2020-11-23 3:58 PM (-4), Mr wrote:
> Could you elaborate on the specific nature of the various kinds of models'
> handicaps ? Did you achieve your changes the traditional (text editor) way? as
> a preparation to merge models from these other apps into the scene for testing ?
This is all text editor, with a bit of trig (for the railing) and a lot
of head scratching to get the brick pattern the way I wanted it.
(Notice the corners of non-assessible.jpg: there are no brick walls that
look like that!)
Dealing with people, whether in computer graphics or in real life, is
currently beyond my skill set, so I don't have any wheelchairs or models
with disabilities. (I keep telling myself I need to dive into Poser or
MakeHuman along with Blender, but I'm forever having trouble finding
round tuits, and those POVers who have them are just sitting on their
stockpiles.) My idea was to provide a ready-made setting for whatever
object I am designing, whether it be a human, a coffee mug, a diamond
ring, or whatever, so that I can view it from various aspects and under
reasonable lighting conditions without having to construct an
environment from scratch every time. However, the project has taken on
a life of its own.
One of my jobs back in the '90s and early '00s was building and
maintaining the department website. This was long before there was any
such thing as an HTML editor that did not mangle your Web pages (I'm not
sure such a tool exists even today), so I had to learn the ins and outs
of HTML myself. One thing that impressed me about HTML is that it was
designed from the very start to accommodate disabilities, and I have
always been mindful of this. (This is serious stuff; see Bruce Lindsay
Maguire v. Sydney Organising Committee for the Olympic Games.)
Of course, in a virtual universe, all it takes is the appropriate
translate statement to place a wheelchair any place it needs to be, but
as long as I'm putting so much effort into a mere foil, an accessible
entrance way doesn't seem to be an insignificant detail.
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