"Slime" <slm### [at] slimelandcom>
> > AFAIK the focal blur is achieved by scattering the camera location
> > point in a rectangular area, while maintaining the focal point the
> > same. The size of this area is determined by the aperature keyword.
> Shouldn't it be a circular area for realism?
either that or you can start modelling complex shapes for a
probability model. Meaning, you support a greyscale bitmap
where black says "no here won't get a ray shooten from" and
white means that from here will get a ray shooten with the
This would allow you to form flare shapes as they sometimes
appear in photography; think of hexagonal or triangular ones.
The problem would be, that it will even slower to determine
Post a reply to this message