POV-Ray : Newsgroups : povray.binaries.images : Entering changed (70KB) - 1 attachment Server Time
13 Oct 2026 22:21:33 EDT (-0400)
  Entering changed (70KB) - 1 attachment (Message 1 to 18 of 18)  
From: Tor Olav Kristensen
Subject: Entering changed (70KB) - 1 attachment
Date: 21 Oct 2003 16:23:52
Message: <Xns941BE3C91DE38torolavkhotmailcom@204.213.191.226>
I have changed the "landscape" a little.
Now it is made with only two isosurfaces.

The surface beneath the "hoses" has trails
that are made with "negative blobbing".
(I.e. "Hoses" with a little greater radius
has been subtracted from the surface.)

I gave the hoses a little magenta tint to
make them stand out a little from the
surface beneath.

To speed up the rendering I made the main
light source shadowless too.

Antialiasing was very slow so I rendered
the image twice the size that it is now
and then used an image editor program to
scale down the image (bicubic resampling).


I hope you like it.


Tor Olav


Post a reply to this message


Attachments:
Download 'Sombrero03_14.jpg' (70 KB)

Preview of image 'Sombrero03_14.jpg'
Sombrero03_14.jpg


 

From: JANWV
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 02:16:12
Message: <3f9620ac@news.povray.org>
i like this one much better as the previous one.


JWV

"Tor Olav Kristensen" <tor_olav_kCURLYAhotmail.com> wrote in message
news:Xns### [at] 204213191226...
>
> I have changed the "landscape" a little.
> Now it is made with only two isosurfaces.
>
> The surface beneath the "hoses" has trails
> that are made with "negative blobbing".
> (I.e. "Hoses" with a little greater radius
> has been subtracted from the surface.)
>
> I gave the hoses a little magenta tint to
> make them stand out a little from the
> surface beneath.
>
> To speed up the rendering I made the main
> light source shadowless too.
>
> Antialiasing was very slow so I rendered
> the image twice the size that it is now
> and then used an image editor program to
> scale down the image (bicubic resampling).
>
>
> I hope you like it.
>
>
> Tor Olav
>
>


Post a reply to this message

From: Slime
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 02:44:05
Message: <3f962735$1@news.povray.org>
Nice image, it's very smooth. Looks like some sort of smooth cloth. The
lighting and colors are great, too. I like it a lot better than the previous
version.

> Antialiasing was very slow so I rendered
> the image twice the size that it is now
> and then used an image editor program to
> scale down the image (bicubic resampling).

It shows. You need more samples than that to create smooth lines, and the
jagged edges are definitely hurting the smoothness of this image. I
recommend you try AA method 2 for your final render.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Slime
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 02:48:37
Message: <3f962845$1@news.povray.org>
> > Antialiasing was very slow so I rendered
> > the image twice the size that it is now
> > and then used an image editor program to
> > scale down the image (bicubic resampling).
>
> It shows. You need more samples than that to create smooth lines, and the
> jagged edges are definitely hurting the smoothness of this image. I
> recommend you try AA method 2 for your final render.

By the way, using AA method 1 with +R2 (2x2 samples) and, say, +A0.2 or so,
would have created the same effect in a lesser amount of time, since it's
just like doing a render at twice the size, only pixels which don't need the
AA aren't supersampled.

Well, actually, I guess that's not entirely true, since it would have to
take 4 *additional* samples per pixel, for a total of 5 samples per AA'ed
pixel. But after factoring in the number of pixels which would *not* have to
be supersampled, there's probably more gained than lost. Either way, +A0.0
+R2 would have done the same thing you did without the need for resizing
afterwards.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Roberto A 
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 08:19:04
Message: <3f9675b8@news.povray.org>
> i like this one much better as the previous one.

So do I.


Post a reply to this message

From: Dave Matthews
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 08:45:02
Message: <web.3f967abc9e86ae3b8062416c0@news.povray.org>
Tor Olav Kristensen wrote:

>The surface beneath the "hoses" has trails
>that are made with "negative blobbing".
>(I.e. "Hoses" with a little greater radius
>has been subtracted from the surface.)
>
I like that effect.  How do you make the "hose" isosurface?

Thanks

Dave Matthews


Post a reply to this message

From: FernandoD
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 09:55:00
Message: <web.3f968b6e9e86ae3b4580d3f50@news.povray.org>
Hi all,

There is something weird with the image. Even though I have the speakers all
cranked up, I cannot hear Marble Madness tunes. ;-)

Great pic.


Best regards / Fernando


Post a reply to this message

From: Marc Jacquier
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 11:06:45
Message: <3f969d05$1@news.povray.org>
Do you feel better with that link? ;-)
http://www.bodenstaendig.de/marble/misc.htm

Marc
"FernandoD" <nomail@nomail> a écrit dans le message de news:
web.3f968b6e9e86ae3b4580d3f50@news.povray.org...
> Hi all,
>
> There is something weird with the image. Even though I have the speakers
all
> cranked up, I cannot hear Marble Madness tunes. ;-)
>
> Great pic.
>
>
> Best regards / Fernando
>


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 17:03:58
Message: <Xns941CEAA56737Dtorolavkhotmailcom@204.213.191.226>
Tank you all for positive comments and suggestion.

I have now started a new rendering with the ant-
aliasing method that Slime suggested. (It seems
that I should take a closer look at the anti-alias
section in the manual.)

Now I am a little sad because I must have missed
many "classic" arcade games (like marble madness).

It looks fun to play !


Tor Olav


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 22 Oct 2003 17:22:40
Message: <Xns941CEDD114341torolavkhotmailcom@204.213.191.226>
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in 
news:web.3f967abc9e86ae3b8062416c0@news.povray.org:

> Tor Olav Kristensen wrote:
> 
>>The surface beneath the "hoses" has trails
>>that are made with "negative blobbing".
>>(I.e. "Hoses" with a little greater radius
>>has been subtracted from the surface.)
>>
> I like that effect. 

If you don't already know how to do this, then you
can find some info about about how to do it here:

http://news.povray.org/povray.general/20681


> How do you make the "hose" isosurface?

I will try to find time to clean up the code and
post it somewhere.

In the meantime it could be useful to have a look
at the code for this image:

http://home.no/t-o-k/povray/Isosurface-Cubic_Space_Division.jpg

You can find the sourcecode for it at this page:

http://home.no/t-o-k/povray

(The way the "hose" isosurface is made, is not very
different from the way the "bars" are made in that
image.)


Tor Olav


Post a reply to this message

From: FernandoD
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 04:20:02
Message: <web.3f978e1c9e86ae3b578834210@news.povray.org>
Thanks Mark,

Now the music is playing and it feels much better :-)
It would be great to have such a game with Pov rendered graphics and pseudo
real-time reflections. Don't you think so?

Regarding the image, the hoses are quite nice. I would rather use some other
texture for the ball (chrome?), and maybe I would increase its diameter a
little too.

Best regards / Fernando


Post a reply to this message

From: Samuel Benge
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 10:58:47
Message: <3F97ECA0.9010408@hotmail.com>
Anyone with a semi-recent computer (5-7 years old) can play Marble 
Madness, if they don't mind 'pirating' it. You can get a Nintendo 
emulator and find a copy of Marble Madness almost anywhere on the 'net.

Nice image, by the way. I like how you sunk the hoses into the surface 
like that.

Tor Olav Kristensen wrote:

> Now I am a little sad because I must have missed
> many "classic" arcade games (like marble madness).
> 
> It looks fun to play !


-- 
Samuel Benge

stb### [at] hotmailcom


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 11:13:10
Message: <Xns941DAF2CAE68Etorolavkhotmailcom@204.213.191.226>
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in 
news:web.3f967abc9e86ae3b8062416c0@news.povray.org:

> Tor Olav Kristensen wrote:
> 
>>The surface beneath the "hoses" has trails
>>that are made with "negative blobbing".
>>(I.e. "Hoses" with a little greater radius
>>has been subtracted from the surface.)
>>
> I like that effect.  How do you make the "hose" isosurface?

Dave, I have now put the sourcecode together with a
larger version of the image onto the povray page at
my website:

http://home.no/t-o-k/povray


If you have any more questions, then please ask.


Tor Olav


Post a reply to this message

From: Dave Matthews
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 11:25:01
Message: <web.3f97f2b39e86ae3b8062416c0@news.povray.org>
Tor Olav Kristensen wrote:
>Dave, I have now put the sourcecode together with a
>larger version of the image onto the povray page at
>my website:
>
>http://home.no/t-o-k/povray
>
>
>If you have any more questions, then please ask.
>
>
>Tor Olav
>

Thanks.

I was figuring it out pretty well from your "cubic space division" code
(nice image btw), but this should help.

I really like the way you organize your code; I find it easy to learn from.

Dave Matthews


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 11:29:33
Message: <Xns941DB1F3AFDDBtorolavkhotmailcom@204.213.191.226>
Samuel Benge <sbe### [at] hotmailcom> wrote in 
news:3F9### [at] hotmailcom:

> Anyone with a semi-recent computer (5-7 years old) can play Marble 
> Madness, if they don't mind 'pirating' it. You can get a Nintendo 
> emulator and find a copy of Marble Madness almost anywhere on the 'net.

I just went googling for more info. And found some
relevant pages. But it seems that I will need one or
more ROM images. I'll google some more...


> Nice image, by the way. I like how you sunk the hoses into the surface 
> like that.

Thank you Samuel


Tor Olav


> Tor Olav Kristensen wrote:
> 
>> Now I am a little sad because I must have missed
>> many "classic" arcade games (like marble madness).
>> 
>> It looks fun to play !


Post a reply to this message

From: Tor Olav Kristensen
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 11:40:36
Message: <Xns941DB3D3C406Etorolavkhotmailcom@204.213.191.226>
"Dave Matthews" <dma### [at] wrmnwestmnscuedu> wrote in
news:web.3f97f2b39e86ae3b8062416c0@news.povray.org: 

> Tor Olav Kristensen wrote:
>>Dave, I have now put the sourcecode together with a
>>larger version of the image onto the povray page at
>>my website:
>>
>>http://home.no/t-o-k/povray
>>
>>
>>If you have any more questions, then please ask.
>>
>>
>>Tor Olav
>>
> 
> Thanks.
> 
> I was figuring it out pretty well from your "cubic space division"
> code (nice image btw), but this should help.
> 
> I really like the way you organize your code; I find it easy to learn
> from. 


I'm happy to hear that !


Tor Olav


Post a reply to this message

From: Samuel Benge
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 23 Oct 2003 13:31:54
Message: <3F981082.7030501@hotmail.com>
Tor Olav Kristensen wrote:

> 
> I just went googling for more info. And found some
> relevant pages. But it seems that I will need one or
> more ROM images. I'll google some more...
> 

This is going a little off-topic.... but you can try searching for 
"marblemadness.zip" & "nes" at google to find it.

Happy gaming :)


-- 
Samuel Benge

stb### [at] hotmailcom


Post a reply to this message

From: Andrew Coppin
Subject: Re: Entering changed (70KB) - 1 attachment
Date: 8 Nov 2003 13:11:21
Message: <3fad31c9$1@news.povray.org>
Hey... preeeety! :-D


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.