POV-Ray : Newsgroups : povray.binaries.images : uv-mapped 3D isomaze Server Time
15 Oct 2026 01:12:04 EDT (-0400)
  uv-mapped 3D isomaze (Message 1 to 16 of 16)  
From:
Subject: uv-mapped 3D isomaze
Date: 2 Nov 2001 02:43:11
Message: <kcj4utgs99dgc7h8a7a8tuabpm73hv94pn@4ax.com>
Here is big isosurface with my maze3d function. mapped version (with
checker pattern) was designed with megapov .7 and it is during
translation to pov 3.5 as not mapped version shows. I just love this
function/iso possibilities.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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Attachments:
Download 'maze.jpg' (126 KB) Download 'uv-maze.jpg' (103 KB)

Preview of image 'maze.jpg'
maze.jpg

Preview of image 'uv-maze.jpg'
uv-maze.jpg


 

From: Nekar Xenos
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 02:49:02
Message: <3be24fee@news.povray.org>
"W³odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
news:kcj4utgs99dgc7h8a7a8tuabpm73hv94pn@4ax.com...
> Here is big isosurface with my maze3d function. mapped version (with
> checker pattern) was designed with megapov .7 and it is during
> translation to pov 3.5 as not mapped version shows. I just love this
> function/iso possibilities.
>
Now if that had a snake-skin texture....

- Nekar


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 04:02:37
Message: <k8o4utgngt44442pqmkbvt00rpd6s2f0ah@4ax.com>
On Fri, 2 Nov 2001 09:55:05 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:

> Now if that had a snake-skin texture....

do you know good one ?

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Nekar Xenos
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 04:17:20
Message: <3be264a0@news.povray.org>
Maybe a  diamond-shaped function pigment or something like cells rotate 45 deg
and squashed. Then add a normal...

- Nekar

"W³odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
news:k8o4utgngt44442pqmkbvt00rpd6s2f0ah@4ax.com...
> On Fri, 2 Nov 2001 09:55:05 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
>
> > Now if that had a snake-skin texture....
>
> do you know good one ?
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient
}}isosurface{ file://ABX
> function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Lenny [VB]
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 06:34:27
Message: <01c16392$4d662780$07d35982@lenny>
Nekar Xenos <j-p### [at] citywalkcoza> wrote in article
<3be24fee@news.povray.org>...
> 
> "W³odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
> news:kcj4utgs99dgc7h8a7a8tuabpm73hv94pn@4ax.com...
> > Here is big isosurface with my maze3d function. mapped version (with
> > checker pattern) was designed with megapov .7 and it is during
> > translation to pov 3.5 as not mapped version shows. I just love this
> > function/iso possibilities.
> >
> Now if that had a snake-skin texture....
> 
> - Nekar

Or some tomatosauce and spicy meatballs....mmmm, spaghetti... ;-)

-- 
Lennard "Lenny" van Ingen
lenny_SPAMSUX_@vestingbar.nl
UIN: 87008669


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 12:04:38
Message: <4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com>
On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> Maybe a  diamond-shaped function pigment or something like cells rotate 45 deg
> and squashed. Then add a normal...

something like this ?

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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Attachments:
Download 'maze.jpg' (20 KB)

Preview of image 'maze.jpg'
maze.jpg


 

From: Slime
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 17:37:49
Message: <3be3203d$1@news.povray.org>
Can you show us the function you're using? This is really cool.

- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]

"W³odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
news:4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com...
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > Maybe a  diamond-shaped function pigment or something like cells rotate
45 deg
> > and squashed. Then add a normal...
>
> something like this ?
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{
//ABX
>
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)
}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35
>
>


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From: Halbert
Subject: Re: uv-mapped 3D isomaze
Date: 2 Nov 2001 19:33:31
Message: <3be33b5b$1@news.povray.org>
We would love for you to share your maze3d function with the rest of the
class. :)

H²


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From: sulfugor
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 02:19:59
Message: <3be39a9f@news.povray.org>
W³odzimierz ABX Skiba wrote in message
<4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com>...
>On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
>> Maybe a  diamond-shaped function pigment or something like cells rotate
45 deg
>> and squashed. Then add a normal...
>
>something like this ?
>

WOW !  this looks fantastic ! it really looks like the swarming arms of some
alien creature
Will any source be posted ? maybe this will bring me back to pov after being
3 years idle :)



>ABX
>--
>#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
>union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient
}}isosurface{ //ABX
>function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1
)}
>contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35
>
>


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From: Nekar Xenos
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 02:34:43
Message: <3be39e13@news.povray.org>
"W³odzimierz ABX Skiba" <abx### [at] babilonorg> wrote in message
news:4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com...
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > Maybe a  diamond-shaped function pigment or something like cells rotate 45
deg
> > and squashed. Then add a normal...
>
> something like this ?
>
Wow!

Though for a snake it would need smaller scales and some specular. Great for an
alien creature!

- Nekar



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From: Peter Popov
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 05:34:25
Message: <3oh7ut8v93rfppdodrhv6kufml0ebtp33i@4ax.com>
On Fri, 02 Nov 2001 18:04:30 +0100, Włodzimierz ABX Skiba
<abx### [at] babilonorg> wrote:

>something like this ?

Wow! Very Matrix-ish!

Source... if it's not a problem? And what about the render time?

(can you guess I am thinking about changing my wallpaper -- and mine
hasn't even finished rendering yet... Sigh! When am I going to get
*that* good?)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Fabien Mosen
Subject: Re: uv-mapped 3D isomaze
Date: 3 Nov 2001 13:41:04
Message: <3BE439A1.75B956AA@skynet.be>
"Włodzimierz ABX Skiba" wrote:
> 
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> > Maybe a  diamond-shaped function pigment or something like cells rotate 45 deg
> > and squashed. Then add a normal...
> 
> something like this ?

Woaw !  Does it takes long to render ?  I mean : an animated flytrough
could look fantastic.

Fabien.


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 02:59:43
Message: <tlhcutco4038eu8t9h5st4ka7tc0ml05b7@4ax.com>
On Fri, 2 Nov 2001 17:36:00 -0500, "Slime" <noo### [at] hotmailcom> wrote:
> Can you show us the function you're using? This is really cool.

I try to write little tutorial with images about it.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 03:08:09
Message: <gohcutkfn657r7bquu3864vaklnb6u10tj@4ax.com>
On Sat, 03 Nov 2001 12:33:08 +0200, Peter Popov <pet### [at] vipbg> wrote:

> >something like this ?
>
> Wow! Very Matrix-ish!

:-)

> Source... if it's not a problem?

I'll make little turorial.

> And what about the render time?

around two hours with this deformed surface on PII 233 with NT and POV 3.5;

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 05:17:57
Message: <onpcutct31qk1h3gb3038mittepn71ba9m@4ax.com>
On Sat, 03 Nov 2001 19:38:25 +0100, Fabien Mosen <fab### [at] skynetbe> wrote:
> Woaw !  Does it takes long to render ?  I mean : an animated flytrough
> could look fantastic.

I wait for animation with rotation of the camera since friday. 30 minutes per
frame 160x120.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From:
Subject: Re: uv-mapped 3D isomaze
Date: 5 Nov 2001 09:46:06
Message: <bg9dutomnq2j41cvlfk884plsml5o1tt1t@4ax.com>
On Fri, 2 Nov 2001 19:37:02 -0500, "Halbert" <hal### [at] compudrivelcom> wrote:

> We would love for you to share your maze3d function with the rest of the
> class. :)

tutorial just sended to povray.text.tutorial

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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