POV-Ray : Newsgroups : povray.binaries.animations : shuttle Server Time
22 Nov 2025 10:16:27 EST (-0500)
  shuttle (Message 1 to 8 of 8)  
From: jr
Subject: shuttle
Date: 19 Nov 2025 08:10:00
Message: <web.691dc131d64cb17b475fba6a6cde94f1@news.povray.org>
hi,

a simple, short animation of a sphere (~25M, ~29secs), plays full-screen.

<drive.google.com/file/d/107xFAgCi1m7Ng-bVsemPRr_5K_V7lCRw/view?usp=sharing>


enjoy, jr.


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From: yesbird
Subject: Re: shuttle
Date: 19 Nov 2025 10:56:28
Message: <691de8ac$1@news.povray.org>
On 19/11/2025 16:08, jr wrote:
> hi,
> a simple, short animation of a sphere (~25M, ~29secs), plays full-screen.
> <drive.google.com/file/d/107xFAgCi1m7Ng-bVsemPRr_5K_V7lCRw/view?usp=sharing>
> enjoy, jr.
> 

Interesting idea to show object from 4 points simultaneously, how did
you combined the views ? Also reminds me a paintings of Kazimir
Malevich ).
--
YB


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From: jr
Subject: Re: shuttle
Date: 19 Nov 2025 11:45:00
Message: <web.691df30675d25c22475fba6a6cde94f1@news.povray.org>
hi,

yesbird wrote:
> On 19/11/2025 16:08, jr wrote:
> > ...
> Interesting idea to show object from 4 points simultaneously, how did
> you combined the views ?

"magick" </grin>.  literally, the name of the command installed (on Slackware)
as part of the ImageMagick tools.  it allows one to place images (in layers) on
a "canvas" and "flatten" those in an output image.  will send an example later.


> Also reminds me a paintings of Kazimir Malevich ).

thank you. (Google and Wikipedia show many interesting paintings)


regards, jr.


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From: Bald Eagle
Subject: Re: shuttle
Date: 20 Nov 2025 15:50:00
Message: <web.691f7e9675d25c2271bdebb325979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:
> hi,
>
> a simple, short animation of a sphere (~25M, ~29secs), plays full-screen.
>
> <drive.google.com/file/d/107xFAgCi1m7Ng-bVsemPRr_5K_V7lCRw/view?usp=sharing>
>
>
> enjoy, jr.

blue
green
red
metallic cube & sphere

Nice twist :)

Presumably you had a system for filenames for each of the panes?

I would imagine one could create a 5th animation scene to use the image maps
from the first 4, but imagemagick was probably 1000 times faster.

- bw


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From: jr
Subject: Re: shuttle
Date: 21 Nov 2025 03:05:00
Message: <web.69201be975d25c22475fba6a6cde94f1@news.povray.org>
hi,

"Bald Eagle" <cre### [at] netscapenet> wrote:
> ...
> blue
> green
> red
> metallic cube & sphere

"tut, tut.."


> Nice twist :)

thanks.  (yes, all "that pain" for one little thing :-))


> Presumably you had a system for filenames for each of the panes?

yes, o/wise it'd be real work </grin>.  I have a single scene file (plus .inc)
and four ini files, one "run_" per camera;  frame/file names were
'*_[1234]_*.png'. also two "one-liner" shell scripts, to assemble the frames and
to convert to mp4.


> I would imagine one could create a 5th animation scene to use the image maps
> from the first 4, but imagemagick was probably 1000 times faster.

that would have been "the fallback", had I not "lucked out" with the ImageMagick
tools.


regards, jr.


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From: Bald Eagle
Subject: Re: shuttle
Date: 21 Nov 2025 10:00:00
Message: <web.69207d5875d25c221d71f3c25979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> > I would imagine one could create a 5th animation scene to use the image maps
> > from the first 4, but imagemagick was probably 1000 times faster.
>
> that would have been "the fallback", had I not "lucked out" with the ImageMagick
> tools.


It just occurred to me that we can probably use the user-defined mesh camera to
do it all in the first pass.

- bw


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From: jr
Subject: Re: shuttle
Date: 21 Nov 2025 11:45:00
Message: <web.6920965b75d25c22475fba6a6cde94f1@news.povray.org>
hi,

"Bald Eagle" <cre### [at] netscapenet> wrote:
> ...
> It just occurred to me that we can probably use the user-defined mesh camera to
> do it all in the first pass.

that is an interesting idea.  I can tidy-up and post the code if you're minded
to pursue it.


regards, jr.


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From: Bald Eagle
Subject: Re: shuttle
Date: 21 Nov 2025 12:25:00
Message: <web.6920a04f75d25c221d71f3c25979125@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > ...
> > It just occurred to me that we can probably use the user-defined mesh camera to
> > do it all in the first pass.

Scratch that,
using the _mesh projection_ would be a giant pain my sphere {}s.

HOWEVER,
using the user-defined function camera
("User defined projection")
would probably allow one to map out the portions of the screen as an
image/diagram
and then use eval_pigment in a function to control the location and direction of
the camera at each pixel.

> that is an interesting idea.  I can tidy-up and post the code if you're minded
> to pursue it.

I think I can just use something like a cubic pattern and different colored
faces to get everything working.
Then it would just be a plug-n-play kind of setup, if I wrote the scene code for
a fairly general case.

- bw


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