POV-Ray : Newsgroups : povray.binaries.animations : Tussi - Flight No. 2 Server Time
8 Jun 2025 02:22:19 EDT (-0400)
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From: Jörg "Yadgar" Bleimann
Subject: Re: Tussi - Flight No. 2
Date: 6 Jun 2025 13:44:28
Message: <684328fc$1@news.povray.org>
Hi(gh)!

On 27.04.25 10:01, Maetes wrote:

> Stands for Tiny Ugly Science Satellite (and) Impactor.

O.k., that's obvious! What about attaching a Colognian Space Agency 
plate containing the "crowns and flames" coat-of-arms to its hull?

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


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From: Maetes
Subject: Re: Tussi - Flight No. 2
Date: 7 Jun 2025 05:05:00
Message: <web.6844004d9555a195fe0a001830225ff5@news.povray.org>
> Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> On 27.04.25 10:01, Maetes wrote:
>
> > Stands for Tiny Ugly Science Satellite (and) Impactor.
>
> O.k., that's obvious!

Isn't it?


> What about attaching a Colognian Space Agency
> plate containing the "crowns and flames" coat-of-arms to its hull?

That's a really fantastic idea! I thought it was silly to put a NASA or ESA
sticker on it, but something with Cologne would be a great thing.
That's what I keep in mind for my launch vehicle - Vulture 9.


> Wiesu heiss dat Dingen dann Tussi? Usssinn deit dat Dingen wie en
> Muelltonn foer zom Mohnd zo fleje... is die Queen vun dr Ihrestross jetzt
> bei dr NASA? Leck misch in dr Taesch...

Ne koelsche Jung immen Povray-Forum, isch waerd jeck!
Koennemer jlatt ne koelner Povray-Symposium abhalde.
Jross zeroeck!

NIE MEEEEEHR ZWEITE LIGA!
Prost
Ma

PS: Wie hast du es geschafft, hier Umlaute reinzubringen?
Musste die aller per Hand ersetzen. Zeilen mit Umlauten wurden einfach
geloescht.


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From: Maetes
Subject: Re: Tussi - Flight No. 2
Date: 7 Jun 2025 05:40:00
Message: <web.6844079b9555a195fe0a001830225ff5@news.povray.org>
"Mr" <m******r******at_hotmail_dot_fr> wrote:
> Here's some nitpicking:
> * It feels your materials for lateral propulsion (whiter ones) are not emissive,
> nor fading too transparency enough, too flat opaque.

You're absolutely right. However, I usually tackle the ugliest detail first. If
you compare Movie 1 and Movie 2, you'll see that the flame of the main engine
was even uglier.
See:
https://www.maetes.com/en/povray-os/ma_tussi#flight-1

For the boosters I think of something completely different, thick fat smoke
plume, a lot of work :(


> *Your  solar panels materials are too ambient/emissive, reminding LCD screens
> use fresnel and albedo with conserve_energy wherever possible... one specificity
> with solar panels if they are modeled as simple geometries, should have very
> (maximal) complex texture:
> I would use a finish map trick (two textures with different finishes, in the
> entries of a texture_map factored by a (cell/contrasted leopard) pattern with a
> recusion level if possible to do the less regular, much smaller sparky freckles.
> use this pattern to separate cells and freckles of higher reflectivity from
> their intervals. halving that reflectivity within cells but bearing both a phong
> *and* a specular with each half of that value, to indicate a layered
> transparency but use irisdescence to indicate metallic reflectivity (very low
> turbulence) in the cells finish use metallic keyword for specularities to have
> another layer with metallic colored spec/reflections and each phong/specular
> should have different size/roughness.

Same problem, ugliest parts first.
I quickly conjured up the solar cells and put more emphasis on the movements.

Textures and details are my biggest weakness anyway. It's just very tedious in
Povray to change a texture a bit, render, see what has happened, change again,
look... Wish there was a better way, or a tool.


> * I think for landing you need a very tiny slight vibration or shake both of the
> camera and the ship (its solar panels could even buldge slightly with  respect
> to main frame, currenly, everything is too clean to give any sense of weight and
> the miracle of lifting/damping it.

Yes, its on my list.
Its to clean and smooth, will work on it.


> * The cloud cover should use scattering(only) media, its the very situation
> where you need them to look good as seen from afar and crossed through.
> https://www.geocities.ws/evilsnack/tut01.htm
>
https://news.povray.org/povray.binaries.images/thread/%3Cweb.4dad7d3b9549be2894d713cc0%40news.povray.org%3E/
>
https://news.povray.org/povray.binaries.images/thread/%3C4d5df00c%40news.povray.org%3E/

Thanks for the links! Especially the first one, the tutorial is very helpful.
You will hardly believe it, but I have tried clouds in the last few days, see
result in the picture. Several clouds in side view and from above, with slight
changes.


> *(sorry I forgot a point, but I'm sure the next iterations will refocus :-P )

You forgot about 100 points :)
I have so many ideas what to do.
I could work on it for the next years.

Ma


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