POV-Ray : Newsgroups : povray.binaries.animations : radiosity in animation-- a partial solution to 'flicker' Server Time
26 Sep 2022 01:41:50 EDT (-0400)
  radiosity in animation-- a partial solution to 'flicker' (Message 21 to 21 of 21)  
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From: Kenneth
Subject: Re: radiosity in animation-- a partial solution to 'flicker'
Date: 9 Dec 2020 13:25:00
Message: <web.5fd1162ca2da5c2fd98418910@news.povray.org>
Alain Martel <kua### [at] videotronca> wrote:

> >
> > The message pane reports only this info, regardless of the Work_Threads setting:
> >         Parse time... using 1 thread
> >         Bounding time...using 1 thread
> >
>
> Can't be otherwise. Parsing and bounding are strictly sequential, single
> thread, operations.
> Photons shooting IF multiple lights or target, radiosity pretrace and
> render are the steps that can use all of your cores.

Ah, good to know. So I guess POV-ray's Windows GUI/CODEMAX message pane is
leaving out any info about the number of threads used for *radiosity*.

BTW, thanks for the tip (in another discussion in the newsgroups here) about
radiosity light not having an effect on scattering MEDIA; I didn't know that.


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