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Hi all,
I recently finished my third puzzle animation. This animation features Condor's
Peeper, an 18-piece burr puzzle of level 62.4.21 designed by Jack Krijnen. The
level means that releasing the first piece requires sixty-two moves!
I followed up on Le Forgeron's suggestion of showing a fast replay of assembling
the puzzle during the credits roll. This works very well, especially in
combination with the soundtrack I managed to find. The only problem might be
that it distracts all attention away from the credits. That's a minor problem
though.
The animation can again be found on YouTube:
https://www.youtube.com/watch?v=CR52unlUZAg
I expect this will be my last animation for a while as there will be other
things keeping me busy. For one, there's a level 166 puzzle heading my way,
which should require a fair amount of time to solve. Should I manage and not be
entirely fed up with the puzzle afterwards, it might result in another animation
though.
Cheers,
Erwin
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> I recently finished my third puzzle animation. This animation features Condor's
> Peeper, an 18-piece burr puzzle of level 62.4.21 designed by Jack Krijnen. The
> level means that releasing the first piece requires sixty-two moves!
That sounds pretty insane ;)
> I followed up on Le Forgeron's suggestion of showing a fast replay of assembling
> the puzzle during the credits roll. This works very well, especially in
> combination with the soundtrack I managed to find. The only problem might be
> that it distracts all attention away from the credits.
Indeed it does. Maybe you could apply credits as text on puzzle pieces?
> I expect this will be my last animation for a while as there will be other
> things keeping me busy. For one, there's a level 166 puzzle heading my way,
> which should require a fair amount of time to solve.
Try writing a solver in pov code :)
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