POV-Ray : Newsgroups : povray.binaries.animations : Beaked wale Server Time
22 Dec 2024 05:00:45 EST (-0500)
  Beaked wale (Message 1 to 3 of 3)  
From: H  Karsten
Subject: Beaked wale
Date: 26 May 2011 20:50:01
Message: <web.4ddef441d4b37eb8a3bfeb720@news.povray.org>
This is rendered in PovRay 3.6
The animation is completely calculated insight PovRay-script, using tag-data,
containing x,y and depth, orientation and fluking (up and down only), recorded 5
times a second.

EVERYTHING else (exclude the camera) has being calculated in PovRay.

The turning of the head comes from random values. I put it in the animation,
because different to other wales, beaked wales are able to turn their head.

have fun :)
Holger


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From: clipka
Subject: Re: Beaked wale
Date: 26 May 2011 21:06:43
Message: <4ddef923$1@news.povray.org>
Am 27.05.2011 02:45, schrieb H. Karsten:
> This is rendered in PovRay 3.6
> ...

Palaeo-Anthropologists' job: Find the missing link... :-P


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From: H  Karsten
Subject: Re: Beaked wale
Date: 26 May 2011 22:05:01
Message: <web.4ddf06a9639128a5a3bfeb720@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 27.05.2011 02:45, schrieb H. Karsten:
> > This is rendered in PovRay 3.6
> > ...
>
> Palaeo-Anthropologists' job: Find the missing link... :-P

ups...

http://www.youtube.com/watch?v=NHBUwDhX8Qw


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