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See
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4c89c03947870ce5196b08580%40news.povray.org%3E/
for notes on this scene.
640X480, with some motion blur and camera shake. Compressed with the Xvid MPEG
compressor. Sorry for the somewhat small image size; my original animation was
actually done at 1024 X 768 (without AA), but that produced a *large* MPEG file
(MPEG doesn't seem to like all those constantly-moving grass blades.)
I let POV-Ray do the downsizing (as a post-processed copying step), using AA at
that stage, plus image_map interpolation. (The whole subject of using AA while
downsizing images is an interesting one--which I'll leave 'til a later date!)
The 640X480 result was OK, but a bit 'smooth' (or a bit blurry, take your pick.)
Xvid has some nice animation 'filters' built-in, so I used 'sharpen' to bring
back some of the image detail. Xvid has its own downsizing filter, too, but I
decided to give the chore to POV, in order to experiment.
Ken W.
Post a reply to this message
Attachments:
Download 'grass_waving.avi.dat' (3819 KB)
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I couldn't see it. Is there a plug-in somewhere?
Post a reply to this message
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The only drawback I see is that the motion of nearby clumps of grass
should vary less than it does. The amount of motion at any point looks
fairly good, but the distribution of the randomness is a bit tight.
So the small-scale turbulence should be lower, and the large-scale
turbulence should be higher.
Regards,
John
Post a reply to this message
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"gregjohn" <pte### [at] yahoocom> wrote:
> I couldn't see it. Is there a plug-in somewhere?
You're probably missing the Xvid encoder/decoder (the overall MPEG codec I
used.) Get it here...
www.xvid.org
Once you install it (very easy), it will automatically allow your
animation-viewing app--such as Windows Media Player or whatever--to open and
play the file. You shouldn't have to tweak any of Xvid's settings (of which
there are many, mostly for encoding.)
Note that animations uploaded to POV-Ray have a default .dat container added.
That doesn't cause any problems--the file is still the .avi file I intended--it
just causes Windows Media Player (for example) to not *automatically* open the
animation; you might instead be prompted to 'choose an application to play the
video.'
Hope this helps.
Ken
Post a reply to this message
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John VanSickle <evi### [at] hotmailcom> wrote:
> The only drawback I see is that the motion of nearby clumps of grass
> should vary less than it does. The amount of motion at any point looks
> fairly good, but the distribution of the randomness is a bit tight.
>
> So the small-scale turbulence should be lower, and the large-scale
> turbulence should be higher.
Interesting, and something I didn't see. (I ran a bunch of tests, varying one
thing and another, and wasn't really happy with *any* of them, except the final
one I posted.) I'll take a more critical look at those aspects. There are
actually *three* things that could be altered for each of the two bumps 'wind
turbulences' I used, all of which interact (visually): the intensity,
the size of the bumps pattern, and its speed (relative to the other pattern, as
well as the absolute speeds of both.) From your comments, I take it that the
*intensities* of the two wind patterns could use some relative adjustment. I'll
give that a try.
My own basic understanding (opinion??) of such windy grass is that the higher
the wind speed, the more 'chaotic' it all becomes. But that's just a guess; it
could be the opposite!
Ken
Post a reply to this message
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Looks pretty realistic to me! The camera movement's very good is it
procedural or following a spline? I could swear it's rocking with the camera
man's footsteps
--
Tek
http://evilsuperbrain.com
"Kenneth" <kdw### [at] earthlinknet> wrote in message
news:web.4c89cc1ba3a1e657196b08580@news.povray.org...
> See
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4c89c03947870ce5196b08580%40news.povray.org%3E/
>
> for notes on this scene.
>
> 640X480, with some motion blur and camera shake. Compressed with the Xvid
> MPEG
> compressor. Sorry for the somewhat small image size; my original animation
> was
> actually done at 1024 X 768 (without AA), but that produced a *large* MPEG
> file
> (MPEG doesn't seem to like all those constantly-moving grass blades.)
>
> I let POV-Ray do the downsizing (as a post-processed copying step), using
> AA at
> that stage, plus image_map interpolation. (The whole subject of using AA
> while
> downsizing images is an interesting one--which I'll leave 'til a later
> date!)
> The 640X480 result was OK, but a bit 'smooth' (or a bit blurry, take your
> pick.)
> Xvid has some nice animation 'filters' built-in, so I used 'sharpen' to
> bring
> back some of the image detail. Xvid has its own downsizing filter, too,
> but I
> decided to give the chore to POV, in order to experiment.
>
> Ken W.
>
Post a reply to this message
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On 9/17/2010 5:58 AM, Kenneth wrote:
> John VanSickle<evi### [at] hotmailcom> wrote:
>> The only drawback I see is that the motion of nearby clumps of grass
>> should vary less than it does. The amount of motion at any point looks
>> fairly good, but the distribution of the randomness is a bit tight.
>>
>> So the small-scale turbulence should be lower, and the large-scale
>> turbulence should be higher.
>
> Interesting, and something I didn't see. (I ran a bunch of tests, varying one
> thing and another, and wasn't really happy with *any* of them, except the final
> one I posted.) I'll take a more critical look at those aspects. There are
> actually *three* things that could be altered for each of the two bumps 'wind
> turbulences' I used, all of which interact (visually): the intensity,
> the size of the bumps pattern, and its speed (relative to the other pattern, as
> well as the absolute speeds of both.) From your comments, I take it that the
> *intensities* of the two wind patterns could use some relative adjustment. I'll
> give that a try.
It may be that you need turbulence at a spatial frequency below even the
lowest one you've put into the sim.
Regards,
John
Post a reply to this message
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Looks pretty realistic to me!
Thanks. I've discovered, over the course of animating various scenes, that a
'bumpy' camera really adds a GREAT deal of realism to even the most mundane
animation. And it has other benefits: Since I usually incorporate some motion
blur (i.e., just 5-to-10 averaged-together frames to get a final one), AND I
usually run my animation without AA (to save MUCH time), the bumpy camera helps
hide the inherent pixel aliasing. For *most* composite frames, anyway. The
result isn't as sharp and clean as it could be, but I can usually live with
that.
> The camera movement's very good is it procedural or following a spline? I
> could swear it's rocking with the camera man's footsteps.
Nope, not a spline in this case, just some animated translation and rotation of
the camera. HOWEVER, the camera's bumpiness *is* done with a spline set-up--a
1-dimensional spline macro . I'm essentially using the spline as an array, just
a holder of a certain number of random values. The animation then picks out
interpolated points from the spline, which are then applied as an additional
small rotation amount of the camera, or as jitter of its position or look_at
point. It's a handy little macro, which I use for lots of different things, not
just camera jitter. I've finally gotten it into a form that's simple,
problem-free and logical in its use, so I'll be posting it soon.
The funny thing about this animated scene is that the cameraman's shadow is
missing! I never even considered that little detail, but it's obvious to me now.
Ken
Post a reply to this message
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"Kenneth" <kdw### [at] earthlinknet> wrote in message
news:web.4c94b67b40e56284196b08580@news.povray.org...
> HOWEVER, the camera's bumpiness *is* done with a spline set-up--a
> 1-dimensional spline macro . I'm essentially using the spline as an array,
> just
> a holder of a certain number of random values.
Nice! Are the values actually random? Have you considered using perlin noise
instead? (i.e. f_spotted(x,0,0))
Much of my time with POV has been spent finding interesting uses for perlin
noise!
> The funny thing about this animated scene is that the cameraman's shadow
> is
> missing! I never even considered that little detail, but it's obvious to
> me now.
I had thought that, but the sun angle means it would have been out of shot
for most of the animation.
--
Tek
http://evilsuperbrain.com
Post a reply to this message
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"Kenneth" <kdw### [at] earthlinknet> wrote:
> See
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4c89c03947870ce5196b08580%40news.povray.org%3E/
>
Very nice and realistic feel. I like the dust blowing over the scene. I do feel
towards the end the camera rocking should become less as the walking comes to an
end.
Joost
Post a reply to this message
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