POV-Ray : Newsgroups : povray.binaries.animations : Hyperreflectivity Server Time
22 Dec 2024 11:42:23 EST (-0500)
  Hyperreflectivity (Message 1 to 3 of 3)  
From: Graham
Subject: Hyperreflectivity
Date: 31 Oct 2009 18:55:04
Message: <web.4aecbfbe666e6f685e444af40@news.povray.org>
A simple scene with no light source, but the dull colours of the skysphere are
made vibrant by the physically impossible hyperreflectivity of the object. Nice
to play some trance to. :)

The .avi is at a higher resolution and shows higher colour definition, but won't
post here.


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Attachments:
Download 'hr480x360.gif' (2890 KB)

Preview of image 'hr480x360.gif'
hr480x360.gif


 

From: Woody
Subject: Re: Hyperreflectivity
Date: 4 Nov 2009 20:40:01
Message: <web.4af22c45a45fcb66c41e4df50@news.povray.org>
"Graham" <nomail@nomail> wrote:
> A simple scene with no light source, but the dull colours of the skysphere are
> made vibrant by the physically impossible hyperreflectivity of the object. Nice
> to play some trance to. :)
>
> The .avi is at a higher resolution and shows higher colour definition, but won't
> post here.


Interesting. Would you be willing to let me get a look at the source?


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From: Graham
Subject: Re: Hyperreflectivity
Date: 7 Nov 2009 07:25:00
Message: <web.4af564d9a45fcb66c2a157970@news.povray.org>
"Woody" <nomail@nomail> wrote:
> Interesting. Would you be willing to let me get a look at the source?

The source (which doesn't include the .inc file of the geometry - nearly 400
lines) is:

// Persistence of Vision Ray Tracer Scene Description File
// File: HyperReflectivity.pov
// Vers: 3.6
// Desc: Hyper Reflectivity Example using 200(CC)-sided shape
// Date: 01Oct2009
// Auth: Graham Dolby
// +800w +600h +kff360 +KC

#version 3.6;

#include "colors.inc" #include "dcc.inc"

global_settings { assumed_gamma 1.0 }

#declare R=32; //reflectivity factor and skysphere colour diminishing factor

camera{location z*-2.5 up y direction z right x*image_width/image_height look_at
0 rotate x*-30}

sky_sphere{pigment{gradient x+y-z
 color_map{[0/9 rgb x/R][1/9 rgb y/R][2/9 rgb z/R][3/9 rgb x/R][4/9 rgb y/R][5/9
rgb z/R][6/9 rgb x/R][7/9 rgb y/R][8/9 rgb z/R][9/9 rgb x/R]}}}

object{intersection{object{CCIc} object{CCTH} object{CCHI}} pigment{rgb 1}
finish{diffuse 0 specular 0.5 roughness 0 reflection {R}} rotate(360*clock)*y}

//end of file

You are welcome to replace the object with one of your own, and to see how this
looks for other values of R.

The .avi of this file (via VirtualDub at 10fps) weighs in at 506,267KB


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