POV-Ray : Newsgroups : povray.binaries.animations : Ruins VR Server Time
31 Oct 2024 16:15:31 EDT (-0400)
  Ruins VR (Message 1 to 2 of 2)  
From: Bill Pragnell
Subject: Ruins VR
Date: 15 Oct 2009 16:20:01
Message: <web.4ad7833cedcbc0785ebcf7fb0@news.povray.org>
Not exactly an animation, but still...

I've been making a lot of photographic panoramas recently, and came across a
tool to create Quicktime VR files. It occurred to me that POV-Ray has an
equirectangular camera projection, so it should be trivially easy to render VRs.
Some of you may remember my peaceful quadrangle scene from a earlier this year -
I thought I'd give it the treatment:

http://www.infradead.org/~wmp/vr_povray/ruins.mov

This was generated from a 2400x1200 image, and the quality suffers quite badly
if I make the VR any larger. The photographic panoramas I've been making are
about 10x wider than that, so it looks like I've got some serious rendering to
do if I want this VR to be any higher quality!

Bill


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From: Captain Jack
Subject: Re: Ruins VR
Date: 15 Oct 2009 16:36:39
Message: <4ad787d7$1@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote in message 
news:web.4ad7833cedcbc0785ebcf7fb0@news.povray.org...
> Not exactly an animation, but still...
>
> I've been making a lot of photographic panoramas recently, and came across 
> a
> tool to create Quicktime VR files. It occurred to me that POV-Ray has an
> equirectangular camera projection, so it should be trivially easy to 
> render VRs.
> Some of you may remember my peaceful quadrangle scene from a earlier this 
> year -
> I thought I'd give it the treatment:
>
> http://www.infradead.org/~wmp/vr_povray/ruins.mov
>
> This was generated from a 2400x1200 image, and the quality suffers quite 
> badly
> if I make the VR any larger. The photographic panoramas I've been making 
> are
> about 10x wider than that, so it looks like I've got some serious 
> rendering to
> do if I want this VR to be any higher quality!
>
> Bill
>

How odd... I'm having the strangest craving to play Myst again...

:D

For that image, it seems like you're definitely talking about a long render 
time. Looks like a lot of fun, though.


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