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Not exactly an animation, but still...
I've been making a lot of photographic panoramas recently, and came across a
tool to create Quicktime VR files. It occurred to me that POV-Ray has an
equirectangular camera projection, so it should be trivially easy to render VRs.
Some of you may remember my peaceful quadrangle scene from a earlier this year -
I thought I'd give it the treatment:
http://www.infradead.org/~wmp/vr_povray/ruins.mov
This was generated from a 2400x1200 image, and the quality suffers quite badly
if I make the VR any larger. The photographic panoramas I've been making are
about 10x wider than that, so it looks like I've got some serious rendering to
do if I want this VR to be any higher quality!
Bill
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"Bill Pragnell" <bil### [at] hotmailcom> wrote in message
news:web.4ad7833cedcbc0785ebcf7fb0@news.povray.org...
> Not exactly an animation, but still...
>
> I've been making a lot of photographic panoramas recently, and came across
> a
> tool to create Quicktime VR files. It occurred to me that POV-Ray has an
> equirectangular camera projection, so it should be trivially easy to
> render VRs.
> Some of you may remember my peaceful quadrangle scene from a earlier this
> year -
> I thought I'd give it the treatment:
>
> http://www.infradead.org/~wmp/vr_povray/ruins.mov
>
> This was generated from a 2400x1200 image, and the quality suffers quite
> badly
> if I make the VR any larger. The photographic panoramas I've been making
> are
> about 10x wider than that, so it looks like I've got some serious
> rendering to
> do if I want this VR to be any higher quality!
>
> Bill
>
How odd... I'm having the strangest craving to play Myst again...
:D
For that image, it seems like you're definitely talking about a long render
time. Looks like a lot of fun, though.
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