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22 Dec 2024 16:21:32 EST (-0500)
  An explosion test (Message 1 to 8 of 8)  
From: Nimish Ajmani
Subject: An explosion test
Date: 14 Mar 2008 08:20:01
Message: <web.47da7b0f45981651704837900@news.povray.org>
For those who saw, yesterday I posted a question as to the physics of a mid-air
explosion.  Well, it part finished last night, and I wanted feedback on what I
have so far.
The animation can be found here:http://www.youtube.com/watch?v=ve4-5d688n8

As for what I think, I think that maybe the fireball that initiates the big
explosion is a bit to small, and moves away to fast, but I don't know, it might
be realistic.

Anyhow, I was hoping for some more experienced people to comment.

Oh, and the animation uses Runes particle system, and Chris Colefax's explode
macros.


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From: Nicolas Alvarez
Subject: Re: An explosion test
Date: 14 Mar 2008 08:49:52
Message: <47da8280$1@news.povray.org>

> For those who saw, yesterday I posted a question as to the physics of a mid-air
> explosion.  Well, it part finished last night, and I wanted feedback on what I
> have so far.
> The animation can be found here:http://www.youtube.com/watch?v=ve4-5d688n8
> 
> As for what I think, I think that maybe the fireball that initiates the big
> explosion is a bit to small, and moves away to fast, but I don't know, it might
> be realistic.
> 
> Anyhow, I was hoping for some more experienced people to comment.

Hmm... It suddenly goes bright, what happened there? And it's too short. 
Still rendering?

There is some kind of video encoding artifact at the very end. Or is it 
a half-rendered frame?


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From: Nimish Ajmani
Subject: Re: An explosion test
Date: 14 Mar 2008 09:05:01
Message: <web.47da851d87a9b25f704837900@news.povray.org>
> Hmm... It suddenly goes bright, what happened there? And it's too short.
> Still rendering?
>
> There is some kind of video encoding artifact at the very end. Or is it
> a half-rendered frame?

The brightness was because yes, it is still rendering.  I had originally
rendered it at Q1 to make sure the camera movements, and debris were realistic
enough.

I am re-rendering it now, but it's taking so long, and not much more is
happening, that I posted the animation with the real explosion first.  IT's
taking about an hour per frame, so...I hope it finishes by tonight.


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From: Charles C
Subject: Re: An explosion test
Date: 14 Mar 2008 12:08:42
Message: <47dab11a@news.povray.org>
That fire/smoke trail at the before the explosion is really effective. 
:) As for the un-finished part, I think overall things seem to be coming 
along *very* quickly.
Charles


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From: Nicolas Alvarez
Subject: Re: An explosion test
Date: 14 Mar 2008 12:55:40
Message: <47dabc1c@news.povray.org>

> I am re-rendering it now, but it's taking so long

Email me the sources (remove .is.the.best from the address; that's for 
anti-spam reasons).


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From: Nimish Ajmani
Subject: Re: An explosion test
Date: 14 Mar 2008 13:10:00
Message: <web.47dabed087a9b25f704837900@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

> > I am re-rendering it now, but it's taking so long
>
> Email me the sources (remove .is.the.best from the address; that's for
> anti-spam reasons).

I would have, earlier, but the code's at the last 5 frames...

  --Nimish


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From: Nicolas Alvarez
Subject: Re: An explosion test
Date: 14 Mar 2008 13:14:48
Message: <47dac098@news.povray.org>

> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

>>> I am re-rendering it now, but it's taking so long
>> Email me the sources (remove .is.the.best from the address; that's for
>> anti-spam reasons).
> 
> I would have, earlier, but the code's at the last 5 frames...

Could do higher resolution, or more frames (or both).


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From: Nimish Ajmani
Subject: Re: An explosion test
Date: 14 Mar 2008 13:25:00
Message: <web.47dac20587a9b25f704837900@news.povray.org>
Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

> > Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:

> >>> I am re-rendering it now, but it's taking so long
> >> Email me the sources (remove .is.the.best from the address; that's for
> >> anti-spam reasons).
> >
> > I would have, earlier, but the code's at the last 5 frames...
>
> Could do higher resolution, or more frames (or both).

Nah, It's ok.  I'll keep your adress in mind if I ever need to do another anim,
but the res is already at 640 pixels wide, and the Frames are satisfying
enough.

And actually it just finished.  So now I'll spend the next few hour or so
compiling the entire 30 second animation into itself, adding a title and
credits...

It'll be on my website when it's finished.


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