Here, the first result:
The boxes are the bones the spheres standing for the vertices.
The power of a bone, translated to a vertex is proportional to the distance
between it. This means, that _every_ bone effects on _every_ vertex!
This is good for underwater movements. But there should also be a way to take
the envelopes out of a 3D-program like Blender ore Houdini and give this values
to the program.
-holger-
Ps.: My program uses german keyword for variables. I'll edit this and will make
the first post of the program tomorrow.
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Attachments:
Download 'bones.m1v.mpg' (664 KB)
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