POV-Ray : Newsgroups : povray.binaries.animations : Four seconds of a future animation Server Time
22 Dec 2024 16:08:36 EST (-0500)
  Four seconds of a future animation (Message 1 to 3 of 3)  
From: Nimish Ajmani
Subject: Four seconds of a future animation
Date: 30 Jan 2008 19:35:00
Message: <web.47a116be62240e6fc6783b860@news.povray.org>
The animation I post here is the first four seconds of a much longer animation.
It's another invasion animation, and these ships are the invading ships.  They
are in orbit of my lovely alien world that I created, and I was hoping for some
feedback on the actual animation itself, or any of the models.
The video can be found at http://www.youtube.com/watch?v=KtTvn6ZTxhc.

It is not much right now, but I've already gotten several other scenes rendered.


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From: Darren New
Subject: Re: Four seconds of a future animation
Date: 31 Jan 2008 00:19:45
Message: <47a15a71$1@news.povray.org>
Nimish Ajmani wrote:
> feedback on the actual animation itself, or any of the models.

The spacing of the ships looks too regular. While that's probably 
realistic (given that Blue Angels manage it in an atmosphere), it 
doesn't *look* realistic. It makes the individual ships look like 
they're part of something bigger, methinks.  Try spacing them a bit more 
"randomly".

-- 
   Darren New / San Diego, CA, USA (PST)
     On what day did God create the body thetans?


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From: William Tracy
Subject: Re: Four seconds of a future animation
Date: 31 Jan 2008 01:23:42
Message: <47a1696e$1@news.povray.org>
Darren New wrote:
> The spacing of the ships looks too regular.
> It makes the individual ships look like
> they're part of something bigger, methinks.

I think that just spacing them farther apart would do the trick. I would
say make the distance between adjacent ships be at least the length of
an individual ship.

A little randomness could help, too, if it's not overdone.

-- 
William Tracy
afi### [at] gmailcom -- wtr### [at] calpolyedu

You know you've been raytracing too long when you use unfavorable
religious expressions to describe those who don't raytrace.
    -- Taps a.k.a. Tapio Vocadlo


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