POV-Ray : Newsgroups : povray.binaries.animations : Medieval town / fortress Server Time
31 Oct 2024 19:26:28 EDT (-0400)
  Medieval town / fortress (Message 1 to 8 of 8)  
From: RusHHouR
Subject: Medieval town / fortress
Date: 19 Oct 2007 14:15:00
Message: <web.4718f31675c5d9a447d3ae5e0@news.povray.org>
Animated sweep.
Early version of teaser for a coming open source game.

Well, enjoy! ;)

http://gat.mine.nu/rush/animations/fortresspromo.mpg

Size: 31mb


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From: Charles C
Subject: Re: Medieval town / fortress
Date: 19 Oct 2007 14:59:40
Message: <4718fe9c@news.povray.org>
Ah, I remember your earlier posts of houses.  I know you're working on a 
game, but have you thought about contributing to lib.povray.org? :-)
Charles


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From: RusHHouR
Subject: Re: Medieval town / fortress
Date: 19 Oct 2007 15:15:00
Message: <web.471901a9e77246ba47d3ae5e0@news.povray.org>
Charles C <"nospam a nospam.com"> wrote:
> Ah, I remember your earlier posts of houses.  I know you're working on a
> game, but have you thought about contributing to lib.povray.org? :-)
> Charles

Never been in there... What a resource! :o

I would surely contribute, but code is not exactly what you call
optimized... at all. =)

I have no problems with free licensing though. And all used textures are
free as well. I should clean it up a bit, then we'll see.


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From: St 
Subject: Re: Medieval town / fortress
Date: 19 Oct 2007 15:16:18
Message: <47190282$1@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote in message 
news:web.4718f31675c5d9a447d3ae5e0@news.povray.org...
> Animated sweep.
> Early version of teaser for a coming open source game.
>
> Well, enjoy! ;)
>
> http://gat.mine.nu/rush/animations/fortresspromo.mpg
>
> Size: 31mb

     Cool! Can you snipe from the windows and towers?  ;)


          ~Steve~



>
>
>


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From: Grassblade
Subject: Re: Medieval town / fortress
Date: 19 Oct 2007 15:40:00
Message: <web.4719078de77246bab06956ce0@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote:
> Animated sweep.
> Early version of teaser for a coming open source game.
>
> Well, enjoy! ;)
>
> http://gat.mine.nu/rush/animations/fortresspromo.mpg
>
> Size: 31mb

My latin is as rusty as it could possibly get, but shouldn't it be "Anno
Domini"?
The animation is nice and interesting, although it feels somewhat empty in
places, especially outside the castle. You may also want to give more depth
or a more elaborate texture to the Fortress logo/word, it looks a bit flat
at the moment.
Anyway, I'll be sure to check the game out, when it's done.


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From: RusHHouR
Subject: Re: Medieval town / fortress
Date: 19 Oct 2007 21:50:00
Message: <web.47195e8fe77246ba47d3ae5e0@news.povray.org>
"Grassblade" <nomail@nomail> wrote:
> "RusHHouR" <gee### [at] mailnu> wrote:
> > Animated sweep.
> > Early version of teaser for a coming open source game.
> >
> > Well, enjoy! ;)
> >
> > http://gat.mine.nu/rush/animations/fortresspromo.mpg
> >
> > Size: 31mb
>
> My latin is as rusty as it could possibly get, but shouldn't it be "Anno
> Domini"?

Yup, that is correct. It'll be changed.

> The animation is nice and interesting, although it feels somewhat empty in
> places, especially outside the castle. You may also want to give more depth
> or a more elaborate texture to the Fortress logo/word, it looks a bit flat
> at the moment.
> Anyway, I'll be sure to check the game out, when it's done.

Thanks for ur feedback. Those were some nice suggestions which I'll be
looking at.


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From: Darren New
Subject: Re: Medieval town / fortress
Date: 20 Oct 2007 00:38:27
Message: <47198643$1@news.povray.org>
RusHHouR wrote:
> http://gat.mine.nu/rush/animations/fortresspromo.mpg

What kind of encoder are you using? Did anyone else have trouble opening 
it with windows media player?

-- 
   Darren New / San Diego, CA, USA (PST)
     Remember the good old days, when we
     used to complain about cryptography
     being export-restricted?


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From: Charles C
Subject: Re: Medieval town / fortress
Date: 20 Oct 2007 03:17:32
Message: <4719ab8c@news.povray.org>
RusHHouR wrote:
> I have no problems with free licensing though. And all used textures are
> free as well. I should clean it up a bit, then we'll see.
> 

Woohoo!  :-)


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