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Animated sweep.
Early version of teaser for a coming open source game.
Well, enjoy! ;)
http://gat.mine.nu/rush/animations/fortresspromo.mpg
Size: 31mb
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Ah, I remember your earlier posts of houses. I know you're working on a
game, but have you thought about contributing to lib.povray.org? :-)
Charles
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Charles C <"nospam a nospam.com"> wrote:
> Ah, I remember your earlier posts of houses. I know you're working on a
> game, but have you thought about contributing to lib.povray.org? :-)
> Charles
Never been in there... What a resource! :o
I would surely contribute, but code is not exactly what you call
optimized... at all. =)
I have no problems with free licensing though. And all used textures are
free as well. I should clean it up a bit, then we'll see.
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"RusHHouR" <gee### [at] mailnu> wrote in message
news:web.4718f31675c5d9a447d3ae5e0@news.povray.org...
> Animated sweep.
> Early version of teaser for a coming open source game.
>
> Well, enjoy! ;)
>
> http://gat.mine.nu/rush/animations/fortresspromo.mpg
>
> Size: 31mb
Cool! Can you snipe from the windows and towers? ;)
~Steve~
>
>
>
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"RusHHouR" <gee### [at] mailnu> wrote:
> Animated sweep.
> Early version of teaser for a coming open source game.
>
> Well, enjoy! ;)
>
> http://gat.mine.nu/rush/animations/fortresspromo.mpg
>
> Size: 31mb
My latin is as rusty as it could possibly get, but shouldn't it be "Anno
Domini"?
The animation is nice and interesting, although it feels somewhat empty in
places, especially outside the castle. You may also want to give more depth
or a more elaborate texture to the Fortress logo/word, it looks a bit flat
at the moment.
Anyway, I'll be sure to check the game out, when it's done.
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"Grassblade" <nomail@nomail> wrote:
> "RusHHouR" <gee### [at] mailnu> wrote:
> > Animated sweep.
> > Early version of teaser for a coming open source game.
> >
> > Well, enjoy! ;)
> >
> > http://gat.mine.nu/rush/animations/fortresspromo.mpg
> >
> > Size: 31mb
>
> My latin is as rusty as it could possibly get, but shouldn't it be "Anno
> Domini"?
Yup, that is correct. It'll be changed.
> The animation is nice and interesting, although it feels somewhat empty in
> places, especially outside the castle. You may also want to give more depth
> or a more elaborate texture to the Fortress logo/word, it looks a bit flat
> at the moment.
> Anyway, I'll be sure to check the game out, when it's done.
Thanks for ur feedback. Those were some nice suggestions which I'll be
looking at.
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RusHHouR wrote:
> http://gat.mine.nu/rush/animations/fortresspromo.mpg
What kind of encoder are you using? Did anyone else have trouble opening
it with windows media player?
--
Darren New / San Diego, CA, USA (PST)
Remember the good old days, when we
used to complain about cryptography
being export-restricted?
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RusHHouR wrote:
> I have no problems with free licensing though. And all used textures are
> free as well. I should clean it up a bit, then we'll see.
>
Woohoo! :-)
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