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the exercise was to take the ballroll anim from helpfile and roll it in a
circle
to test my ability to use pov.
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Attachments:
Download 'ballroll.gif' (420 KB)
Preview of image 'ballroll.gif'
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num rolls = 3.7239
I spaced-out on the angle for the numrolls. 90-30 = 60
aas-sin(pi/2,deg2rad(60),4.3) = 3.7239
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Attachments:
Download 'ballroll2.gif' (419 KB)
Preview of image 'ballroll2.gif'
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rolls = 4.0;
vlength = 4.61888
#declare A_point = vrotate(vaxis_rotate(z,A,-30),360*clock*y)*4.61888;
so there is an even num rolls per loop
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Attachments:
Download 'ballroll3.gif' (443 KB)
Preview of image 'ballroll3.gif'
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Couldn't resist one more
texture really made the file size jump
here's half of it
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Attachments:
Download 'ballroll_05.gif' (616 KB)
Preview of image 'ballroll_05.gif'
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animation looks like this now but is 9 meg gif.
is there some mpeg makers out there - from still frames?
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Attachments:
Download 'ballroll_0250.png' (208 KB)
Preview of image 'ballroll_0250.png'
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"alphaQuad" <alp### [at] earthlinknet> wrote:
> animation looks like this now but is 9 meg gif.
>
> is there some mpeg makers out there - from still frames?
Lookin' good. I use TMPGEnc (http://www.tmpgenc.net).
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still using gif
but got it small enough to post, no bg.
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Attachments:
Download 'down_the_drain_smb.gif' (480 KB)
Preview of image 'down_the_drain_smb.gif'
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alphaQuad nous apporta ses lumieres en ce 2007/10/05 16:26:
> still using gif
>
> but got it small enough to post, no bg.
>
>
>
> ------------------------------------------------------------------------
>
At that size, you could remove the texture on that torus, it will make the file
somewaht smaler.
--
Alain
-------------------------------------------------
The other day I came home and a guy was jogging, naked. I asked "Why?" He
said "Because you came home early."
Rodney Dangerfield
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hey Alain.
Debug_Message this:
clamp(0.65 - 0.75,0.0,0.25) = 0.15
and should be 0.0
by my macro logic:
#macro _clamp(nn,n,m)
#local result = nn;
#if (nn < n) #local result = n;
#end
#if (nn > m) #local result = m;
#end
result
#end
took awhile of messin with stuff that didnt need messin with cause I assumed
clamp() would work.
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5 bits per pixel setting on file save was the answer for a little larger
image. The texture was useless and ugly
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Attachments:
Download 'down_the_drain_01.gif' (590 KB)
Preview of image 'down_the_drain_01.gif'
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