POV-Ray : Newsgroups : povray.binaries.animations : Holorec-room test #3(hopefully last) Server Time
31 Oct 2024 21:22:38 EDT (-0400)
  Holorec-room test #3(hopefully last) (Message 1 to 5 of 5)  
From: Nimish Ajmani
Subject: Holorec-room test #3(hopefully last)
Date: 24 Aug 2007 10:10:01
Message: <web.46cee5b5a0ee8aadb4a03ea00@news.povray.org>
OK.  Here is the last test which adresses all the improvements suggested to
me.
First, I made the room that is simulated round, where the holorec room is
square.  This was done on suggestion of John VanSickle to make the effect
cooler.

Second, I added the character to the mask for transformation.  It reflects
the transformation around it, while still being faithful to its textures.

And as a third thing, I created a new character.  Many people did not easily
recognize my boxed characters as characters, so I created a more humanoid
figure.  Note that he still needs some minor detailing, but I did finish
the overall of him

These are the results of combining these three new things.

I just now noticed that the hallway leading out of the room is the exact
width of the door.  Though not intended, I do think this adds a nice bit of
detail to the animation.  And the characters wheels on the back are mooving.
 It's just hard to see here.

Please leave comments or any more suggestions for improvement.  I know that
the rooms look a bit bland, but they are still in the works.


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Attachments:
Download 'holorec_test_3.m1v.mpg' (684 KB)

From: dbott
Subject: Re: Holorec-room test #3(hopefully last)
Date: 24 Aug 2007 23:29:59
Message: <46cfa237$1@news.povray.org>
"Nimish Ajmani" <nomail@nomail> wrote in message
news:web.46cee5b5a0ee8aadb4a03ea00@news.povray.org...
> OK.  Here is the last test which adresses all the improvements suggested
to
> me.
> First, I made the room that is simulated round, where the holorec room is
> square.  This was done on suggestion of John VanSickle to make the effect
> cooler.
>
> Second, I added the character to the mask for transformation.  It reflects
> the transformation around it, while still being faithful to its textures.
>
> And as a third thing, I created a new character.  Many people did not
easily
> recognize my boxed characters as characters, so I created a more humanoid
> figure.  Note that he still needs some minor detailing, but I did finish
> the overall of him
>
> These are the results of combining these three new things.
>
> I just now noticed that the hallway leading out of the room is the exact
> width of the door.  Though not intended, I do think this adds a nice bit
of
> detail to the animation.  And the characters wheels on the back are
mooving.
>  It's just hard to see here.
>
> Please leave comments or any more suggestions for improvement.  I know
that
> the rooms look a bit bland, but they are still in the works.
>

very nice FX....................Darin


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From: Nimish Ajmani
Subject: Re: Holorec-room test #3(hopefully last)
Date: 27 Aug 2007 12:40:00
Message: <web.46d2fc4c87614b25d5186850@news.povray.org>
"dbott" <dbo### [at] eastsoundsuitescom> wrote:
> "Nimish Ajmani" <nomail@nomail> wrote in message
> news:web.46cee5b5a0ee8aadb4a03ea00@news.povray.org...
> > OK.  Here is the last test which adresses all the improvements suggested
> to
> > me.
> > First, I made the room that is simulated round, where the holorec room is
> > square.  This was done on suggestion of John VanSickle to make the effect
> > cooler.
> >
> > Second, I added the character to the mask for transformation.  It reflects
> > the transformation around it, while still being faithful to its textures.
> >
> > And as a third thing, I created a new character.  Many people did not
> easily
> > recognize my boxed characters as characters, so I created a more humanoid
> > figure.  Note that he still needs some minor detailing, but I did finish
> > the overall of him
> >
> > These are the results of combining these three new things.
> >
> > I just now noticed that the hallway leading out of the room is the exact
> > width of the door.  Though not intended, I do think this adds a nice bit
> of
> > detail to the animation.  And the characters wheels on the back are
> mooving.
> >  It's just hard to see here.
> >
> > Please leave comments or any more suggestions for improvement.  I know
> that
> > the rooms look a bit bland, but they are still in the works.
> >
>
> very nice FX....................Darin

Thanks for the comment.
Any others?

Nimish


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From: Rick Measham
Subject: Re: Holorec-room test #3(hopefully last)
Date: 29 Aug 2007 02:12:58
Message: <46d50e6a@news.povray.org>
Nimish Ajmani wrote:
> First, I made the room that is simulated round, where the holorec room is
> square.  This was done on suggestion of John VanSickle to make the effect
> cooler.

I'd disagree. My eyes get confused when the shiny white room doesn't 
match the wireframe, but in the first, I loved that the wireframe got 
'rendered'. It made me think that the 'room' doesn't bother to exist 
when there is noone there to observe it. It's in some kind of quantum state.

(If a tree falls in the forest and nobody is there to see it, do the 
other trees make fun of it?)

Cheers!
Rick Measham


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From: John VanSickle
Subject: Re: Holorec-room test #3(hopefully last)
Date: 1 Sep 2007 21:55:09
Message: <46da17fd@news.povray.org>
Rick Measham wrote:

> (If a tree falls in the forest and nobody is there to see it, do the 
> other trees make fun of it?)

There is a Far Side cartoon with the caption "When a tree falls in the 
forest and there is no one around to hear it."  The tree that is fallen 
over is complaining.

Regards,
John


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