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Hello,
I extended my fluid simulator in order to handle different fluids with
different propreties.
In this simulation, I have 2 fluids. The pink fluid is 2 times more dense
than the transparent one. The objects are half dense than the transparent
fluid.
For the rendering, I play with radiosity (no light).
http://perso.orange.fr/fidos/multiphase.mpg : low res MPEG1 (< 1.9 Mo)
http://perso.orange.fr/fidos/multiphase_high.mpg : hi res MPEG1 (< 10 Mo)
Any comments are wellcome.
Regards,
Fidos
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That is truly amazing - every time i see a new one of these I'm even more
impressed. Do you have any plans for making the fuilds mix rather than
settle? ie use some method of averaging properties?
"fidos" <fid### [at] wanadoofr> wrote in message
news:web.46912f7f9e63bb6a7d225d3e0@news.povray.org...
> Hello,
>
> I extended my fluid simulator in order to handle different fluids with
> different propreties.
>
> In this simulation, I have 2 fluids. The pink fluid is 2 times more dense
> than the transparent one. The objects are half dense than the transparent
> fluid.
>
> For the rendering, I play with radiosity (no light).
>
> http://perso.orange.fr/fidos/multiphase.mpg : low res MPEG1 (< 1.9 Mo)
> http://perso.orange.fr/fidos/multiphase_high.mpg : hi res MPEG1 (< 10 Mo)
>
> Any comments are wellcome.
>
> Regards,
> Fidos
>
>
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fidos wrote:
> Hello,
>
> I extended my fluid simulator in order to handle different fluids with
> different propreties.
>
> In this simulation, I have 2 fluids. The pink fluid is 2 times more dense
> than the transparent one. The objects are half dense than the transparent
> fluid.
>
> For the rendering, I play with radiosity (no light).
Wow, what monster rendering time did that take?
Impressive. :-)
--
William Tracy
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> ok I may be dumb here
Yeah, maybe.
- Warp
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Sorry,
I found most of your liquid animations quite impressive - though I probably
never said so.
BUT this one only yields an error page:
Have a nice week
Karl
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Karl Anders nous apporta ses lumieres en ce 2007/07/09 06:43:
> Sorry,
>
> I found most of your liquid animations quite impressive - though I probably
> never said so.
> BUT this one only yields an error page:
>
> Have a nice week
> Karl
>
>
Chances are that the bandwidth allowance have been exeeded.
--
Alain
-------------------------------------------------
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"Simon" <povray@*NOSPAM*SOWare.co.uk> wrote:
> That is truly amazing - every time i see a new one of these I'm even more
> impressed. Do you have any plans for making the fuilds mix rather than
> settle? ie use some method of averaging properties?
>
Thank you for your positive reply. For the moment, the fluid can't mix. I
think that the use of particules in order to make the mix between different
fluid is necessary. It is something that I would like to acheive.
Regards,
Fidos
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William Tracy <wtr### [at] calpolyedu> wrote:
>
> Wow, what monster rendering time did that take?
>
> Impressive. :-)
>
> --
> William Tracy
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The rendering time was below 48 hours for 256 frames. I used 2 passes : one
for the saving of the radiosity infos at low resolution and one for the
final rendering with aa on.
Regards
Fidos
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"Karl Anders" <kar### [at] webde> wrote:
> Sorry,
>
> I found most of your liquid animations quite impressive - though I probably
> never said so.
> BUT this one only yields an error page:
>
> Have a nice week
> Karl
Thank you for your reply.
The files are available again.
Regards,
Fidos.
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WOW! That's totally impressive. Great job!
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fidos wrote:
> The rendering time was below 48 hours for 256 frames. I used 2 passes : one
> for the saving of the radiosity infos at low resolution and one for the
> final rendering with aa on.
What hardware are you rendering on?
--
William Tracy
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You know you've been raytracing too long when you hate games, but you
buy Riven just to look at the pictures.
AmaltheaJ5
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