POV-Ray : Newsgroups : povray.binaries.animations : beat sync Server Time
22 Dec 2024 21:23:26 EST (-0500)
  beat sync (Message 1 to 2 of 2)  
From: def gsus-
Subject: beat sync
Date: 7 May 2007 20:35:02
Message: <web.463fc4e47d4b1eb7bd61fc7e0@news.povray.org>
hi folks.
want to share my latest experiment in beat synchronous animation.
every object or effect in the vid is controlled by different channels
or instruments for which i followed the envelope and converted into
a pov includefile. there's almost no scripting >in< the scene file, but
everything is controlled by the background music, and that for about
2800 frames.
  the thing got a bit messy in the end, but it's worth showing, so you can
decide if that technique would work for you.
  the problem with following simply the amplitude is, that some samples
'look' quite different than they sound. i've been too lazy to split the
channels into different frequency bands but that probably has to be done
for more accurate results.
 the vid is here:
  http://www.youtube.com/watch?v=GUBbO_yGF2g
 source and tool for .wav to .inc conversion can be found here:
  http://70mb.30mb.de/pov
ok, thanks for watching, and have a nice render-time.


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From: scam
Subject: Re: beat sync
Date: 10 May 2007 05:30:02
Message: <web.4642e547c889c5f18728aa0b0@news.povray.org>
I like it! Animations have so much more impact when they have sound effects
or a soundtrack. This would have come in really handy about two months ago
(see my post on 10 May!). Thanks for sharing the code, much appreciated.


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