POV-Ray : Newsgroups : povray.binaries.animations : re:placements & saveacopyUSA Server Time
22 Dec 2024 21:48:45 EST (-0500)
  re:placements & saveacopyUSA (Message 1 to 3 of 3)  
From: def gsus-
Subject: re:placements & saveacopyUSA
Date: 27 Apr 2007 16:15:02
Message: <web.4632595e36f88fa7bd61fc7e0@news.povray.org>
hi folks,
after years of stills, here my first

http://www.youtube.com/watch?v=jcyXQoe_CG0

and second

http://www.youtube.com/watch?v=s_35zOFkgs0

animation.
tell me what you think.
besides that youtube codec sucks ;)


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From: William Tracy
Subject: Re: placements & saveacopyUSA
Date: 28 Apr 2007 14:28:52
Message: <46339264$1@news.povray.org>
The Game of Life animation would be neat with the lights fading on/off 
instead of changing instantly.

Yes, I know exactly how hard that would be to code. :-P

-- 
William Tracy
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You know you've been raytracing too long when you spend 4 days at work 
wondering how to render your tongue.
David Kraics


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From: def gsus-
Subject: Re: placements & saveacopyUSA
Date: 28 Apr 2007 17:20:02
Message: <web.4633b9c2924db396bd61fc7e0@news.povray.org>
> The Game of Life animation would be neat with the lights fading on/off
> instead of changing instantly.
>
it actually fades out for about three frames.
and it wouldnt be harder to code since it already works this way. if you
look very close (your eyes get bad from the codec ;) you can see the fans
starting quite fast and when stopping, spinning slower and slower. code is
here http://70mb.30mb.de/pov.

i calculate all frames in one 'render' and write it to a file.
by the way, it's an homage on the deplacements installation
http://decept.org/nolife, and the light is switching imidiate there..

i had a lot of special effects in mind but (almost) sticked to the original.
i couldnt actually find their specific ruleset for the automata (it's a
tweaked game of life) so i added different colors for compensation :=)


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