POV-Ray : Newsgroups : povray.binaries.animations : Desert Eagle v2 Server Time
23 Dec 2024 02:54:25 EST (-0500)
  Desert Eagle v2 (Message 1 to 5 of 5)  
From: RusHHouR
Subject: Desert Eagle v2
Date: 19 Jun 2006 08:25:00
Message: <web.4496976173705bcb47d3ae5e0@news.povray.org>
Well, it's the same gun as before.

But this time it fires a bullet and a cap is thrown out.
Also there is a different background.

Link:

http://www.yousendit.com/transfer.php?action=download&ufid=BC4A632D11A8C6E5

Check it out if you please. :)

//RH


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From: DJ Wiza
Subject: Re: Desert Eagle v2
Date: 20 Jun 2006 02:12:08
Message: <449791b8$1@news.povray.org>
I always felt that that map was so overplayed. :-D

Anyways, it looks pretty good, though the gun I feel is a bit too dull. 
  It needs some texture to it.

Also, it needs to be sped up.  I know its supposed to be slow motion, 
but that's *TOO* slow, IMO.  Maybe slow the camera movement down as it 
passes by the text, but otherwise speed it up.  Also, you could have 
certainly gotten away with a lower bitrate on the compression to lower 
the filesize.

-DJ

RusHHouR wrote:
> Well, it's the same gun as before.
> 
> But this time it fires a bullet and a cap is thrown out.
> Also there is a different background.
> 
> Link:
> 
> http://www.yousendit.com/transfer.php?action=download&ufid=BC4A632D11A8C6E5
> 
> Check it out if you please. :)
> 
> //RH
>


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From: RusHHouR
Subject: Re: Desert Eagle v2
Date: 20 Jun 2006 07:05:00
Message: <web.4497d59c4b85e68447d3ae5e0@news.povray.org>
DJ Wiza <Kil### [at] sohcahtoanet> wrote:
> I always felt that that map was so overplayed. :-D

HAHAHA, never! ;)

> Anyways, it looks pretty good, though the gun I feel is a bit too dull.
>   It needs some texture to it.

Yeah, did you see the first one? It was a bit to shiny instead. If there
ever will be a third, I guess it will be better textured.

> Also, it needs to be sped up.  I know its supposed to be slow motion,
> but that's *TOO* slow, IMO.  Maybe slow the camera movement down as it
> passes by the text, but otherwise speed it up.  Also, you could have
> certainly gotten away with a lower bitrate on the compression to lower
> the filesize.

The speed is a problem. If it goes too fast you cant read the text, but at
the current speed all the flaws are obvious... But your suggestion on that
matter was good. And bitrate *sigh* I just never seem to get the hang of
it... Better to much than to less...

Thanks for sharing your opinions!
/RH


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From: Darren New
Subject: Re: Desert Eagle v2
Date: 20 Jun 2006 12:42:44
Message: <44982584$1@news.povray.org>
RusHHouR wrote:
> But this time it fires a bullet and a cap is thrown out.

It would be more realistic if the hammer moved, and if the gun recoiled. 
   Plus, at this speed, it's easy to see the gun isn't chambering 
another bullet.  Otherwise, looks pretty good, yes.

-- 
   Darren New / San Diego, CA, USA (PST)
     My Bath Fu is strong, as I have
     studied under the Showerin' Monks.


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From: RusHHouR
Subject: Re: Desert Eagle v2
Date: 21 Jun 2006 10:10:01
Message: <web.449953024b85e68447d3ae5e0@news.povray.org>
>Darren New <dne### [at] sanrrcom> wrote:
>
> It would be more realistic if the hammer moved, and if the gun recoiled.
>    Plus, at this speed, it's easy to see the gun isn't chambering
> another bullet.  Otherwise, looks pretty good, yes.

Yes, that's true. One of the main problems is that the first version wasnt
supposed to be animated at all. It should only being swept past by the
camera. That's why the hammer is jammed, trigger budged and the recoil...
well, yeah, that one i should definately have done something about. And
another bullet being placed in the chamber should also be quite easy to
fix. It must be because the gun still dont have an actual clip... :)

Thank you for sharing your comments to me!
/RH


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