POV-Ray : Newsgroups : povray.binaries.animations : media explosion Server Time
23 Dec 2024 02:09:24 EST (-0500)
  media explosion (Message 1 to 7 of 7)  
From: Roman Reiner
Subject: media explosion
Date: 4 Jun 2006 12:25:01
Message: <web.4483091553b50c87bc5968660@news.povray.org>
I found this animation when I browsed my harddrive on the search for old
deleteable stuff. I made this about half a year ago. It's an explosion
effect made with emissive and absorbing media and excessive use of
blackhole and turbulence warps. I think it came along quite nice.

Rendertimes are however a problem. IIRC this animation took several hours to
render. I tried once to convert them to df3 files but it was too difficult
as I would have had to render slices of every frame for every color channel
seperately. But I could give it a try once again with the macro which David
El Tom has posted here just recently...

Two frames can be found here so that you know what you're downloading:
http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev1.jpg
http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev2.jpg

Regards Roman


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Attachments:
Download 'explosion.mpeg.mpg' (355 KB)

From: RusHHouR
Subject: Re: media explosion
Date: 4 Jun 2006 13:15:00
Message: <web.4483142f6b40b1c847d3ae5e0@news.povray.org>
Wow, so explosions CAN be done in POV-Ray!
Neat!

Gotta look into media...


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From: John VanSickle
Subject: Re: media explosion
Date: 4 Jun 2006 14:55:43
Message: <44832caf$1@news.povray.org>
Roman Reiner wrote:

> I found this animation when I browsed my harddrive on the search for old
> deleteable stuff. I made this about half a year ago. It's an explosion
> effect made with emissive and absorbing media and excessive use of
> blackhole and turbulence warps. I think it came along quite nice.
> 
> Rendertimes are however a problem. IIRC this animation took several hours to
> render. I tried once to convert them to df3 files but it was too difficult
> as I would have had to render slices of every frame for every color channel
> seperately. But I could give it a try once again with the macro which David
> El Tom has posted here just recently...
> 
> Two frames can be found here so that you know what you're downloading:
> http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev1.jpg
> http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev2.jpg

Excellent, except that the smoke from an explosion doesn't fade away to 
nothing, but slowly spreads until it is too thin to see.  But that would 
probably take even longer to render...

Regards,
John


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From: DJ Wiza
Subject: Re: media explosion
Date: 4 Jun 2006 20:30:31
Message: <44837b27$1@news.povray.org>
Very impressive!  But as John said, the smoke needs to stay longer and 
just spread out, but that would take a lot longer to render.

-DJ

Roman Reiner wrote:
> I found this animation when I browsed my harddrive on the search for old
> deleteable stuff. I made this about half a year ago. It's an explosion
> effect made with emissive and absorbing media and excessive use of
> blackhole and turbulence warps. I think it came along quite nice.
> 
> Rendertimes are however a problem. IIRC this animation took several hours to
> render. I tried once to convert them to df3 files but it was too difficult
> as I would have had to render slices of every frame for every color channel
> seperately. But I could give it a try once again with the macro which David
> El Tom has posted here just recently...
> 
> Two frames can be found here so that you know what you're downloading:
> http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev1.jpg
> http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev2.jpg
> 
> Regards Roman


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From: Rarius
Subject: Re: media explosion
Date: 6 Jun 2006 06:06:22
Message: <4485539e$1@news.povray.org>
Any chance of the code being posted?

Rarius

"Roman Reiner" <lim### [at] gmxde> wrote in message 
news:web.4483091553b50c87bc5968660@news.povray.org...
>I found this animation when I browsed my harddrive on the search for old
> deleteable stuff. I made this about half a year ago. It's an explosion
> effect made with emissive and absorbing media and excessive use of
> blackhole and turbulence warps. I think it came along quite nice.
>
> Rendertimes are however a problem. IIRC this animation took several hours 
> to
> render. I tried once to convert them to df3 files but it was too difficult
> as I would have had to render slices of every frame for every color 
> channel
> seperately. But I could give it a try once again with the macro which 
> David
> El Tom has posted here just recently...
>
> Two frames can be found here so that you know what you're downloading:
> http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev1.jpg
> http://www.stud.uni-karlsruhe.de/~ugblh/data/explosion_prev2.jpg
>
> Regards Roman
>


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From: Roman Reiner
Subject: Re: media explosion
Date: 6 Jun 2006 08:00:00
Message: <web.44856e256b40b1c86421e73c0@news.povray.org>
I'm sorry but i don't want to post the code. It was quite an amount of work
and as it is really nothing but media with warps there's nothing where one
could learn from. However, if I'll succeed in converting it to df3-files I
will make those aviable.

I hope you don't mind
Regards Roman


"Rarius" <rar### [at] rariuscouk> wrote:
> Any chance of the code being posted?
>
> Rarius


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From: George Pantazopoulos
Subject: Re: media explosion
Date: 6 Jun 2006 11:50:00
Message: <web.4485a3cd6b40b1c8c0bad8570@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote:
> I found this animation when I browsed my harddrive on the search for old
> deleteable stuff. I made this about half a year ago. It's an explosion
> effect made with emissive and absorbing media and excessive use of
> blackhole and turbulence warps. I think it came along quite nice.
>

I'll second that... wow!


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