POV-Ray : Newsgroups : povray.binaries.animations : Desert Eagle Server Time
23 Dec 2024 02:33:50 EST (-0500)
  Desert Eagle (Message 1 to 10 of 10)  
From: RusHHouR
Subject: Desert Eagle
Date: 30 May 2006 07:45:01
Message: <web.447c303139c6c68f47d3ae5e0@news.povray.org>
Yup, made a desert eagle the "easy" way, with prisms.

It's for a intro to a 3d game (counter-strike) movie.

Have a look!

http://www.yousendit.com/transfer.php?action=download&ufid=E8D13C42721D615A


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From: Zeger Knaepen
Subject: Re: Desert Eagle
Date: 30 May 2006 08:19:35
Message: <447c3857@news.povray.org>
"RusHHouR" <gee### [at] mailnu> wrote in message 
news:web.447c303139c6c68f47d3ae5e0@news.povray.org...
> Yup, made a desert eagle the "easy" way, with prisms.
> 
> It's for a intro to a 3d game (counter-strike) movie.
> 
> Have a look!
> 
> 
http://www.yousendit.com/transfer.php?action=download&ufid=E8D13C4272
1D615A

I really like the model, but I'm not too sure about the texture :-/
what's the texture you're using ?

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: RusHHouR
Subject: Re: Desert Eagle
Date: 30 May 2006 12:20:00
Message: <web.447c6ff05a77880047d3ae5e0@news.povray.org>
>"Zeger Knaepen" <zeg### [at] povplacecom> wrote:
>
> I really like the model, but I'm not too sure about the texture :-/
> what's the texture you're using ?
>
> cu!

Thanks!

Nope the texture is just standard_metal_something.
Only had (two days - work)+rendering=to complete animation. ;P

Any tips on how to make the texture more realistic,
as in a bit scratched or something. Scratched surface?


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From: Halbert
Subject: Re: Desert Eagle
Date: 30 May 2006 19:58:43
Message: <447cdc33@news.povray.org>
The model looks pretty close compared to the images I could find on the 
web. Nice work. :-)



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From: RusHHouR
Subject: Re: Desert Eagle
Date: 1 Jun 2006 07:05:01
Message: <web.447ec8c85a77880047d3ae5e0@news.povray.org>
Halbert <hal### [at] gmailcom> wrote:
> The model looks pretty close compared to the images I could find on the
> web. Nice work. :-)
>


Thanks! And if you only look at it once (when used as an intro) you
hopefully wont notice that there are for example no clip, etc..  XD


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From: Halbert
Subject: Re: Desert Eagle
Date: 1 Jun 2006 19:16:11
Message: <447f753b$1@news.povray.org>
Its much safer that way!



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From: RusHHouR
Subject: Re: Desert Eagle
Date: 4 Jun 2006 13:10:00
Message: <web.448313485a77880047d3ae5e0@news.povray.org>
Halbert <hal### [at] gmailcom> wrote:
> Its much safer that way!
>


lol very true :)


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From: RusHHouR
Subject: Re: Desert Eagle
Date: 5 Jun 2006 08:25:01
Message: <web.4484220e5a77880047d3ae5e0@news.povray.org>
Here's a link to the final movie, made by CrazyBeaver.

Take notice: 140MB

http://files.filefront.com/ScumsOfSwedenrar/;5114598;;/fileinfo.html


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From: Skip Talbot
Subject: Re: Desert Eagle
Date: 5 Jun 2006 11:51:15
Message: <448452f3$1@news.povray.org>
Ah my favorite gun, so stylish.

A good way to improve textures when using metal is to instead improve 
the reflections.  You might want to try adding an HDRI sphere with a 
no_image tag, and making your current background part of a sphere with a 
no_reflection tag.  Then you will get realistic reflections in the metal 
that contrast better with your current scene.  Just make sure the two 
don't conflict with each other (like using the gallileo probe with a 
dark cloudy background).

You might also want to try adding some reflection blur, I think somebody 
has a macro for that online (or you could blur the HDRI map), and play 
with the variable reflection settings.  Looks great though, especially 
considering it was modeled with prisms.  Here's my take on the gun: 
http://www.drugrecognition.com/skip/3d/deagle.html

Skip


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From: RusHHouR
Subject: Re: Desert Eagle
Date: 6 Jun 2006 03:00:00
Message: <web.448526fe5a77880047d3ae5e0@news.povray.org>
Skip Talbot <Ski### [at] aolcom> wrote:
> Here's my take on the gun:
> http://www.drugrecognition.com/skip/3d/deagle.html
>
> Skip

Wow, really nice indeed! Loved the one with the diamonds.
Every detail measured? Well it payed out in the end. :)
So I have to patch PovRay to use hdri?


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