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Hello,
A new post of a liquid animation : some pieces of wood with a water wave.
During the simulation, I found that the cylinder <-> cylinder collision
aren't supported by ODE. It is the reason why the cylinder overlap.
The simulation tooks around 36 hours. the rendering around 12 hours.
The video is MPEG1 encoded.
Any comments are wellcome.
Regards,
Fidos.
Post a reply to this message
Attachments:
Download 'test.mpg' (681 KB)
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fidos wrote:
> Hello,
>
> A new post of a liquid animation : some pieces of wood with a water wave.
>
> During the simulation, I found that the cylinder <-> cylinder collision
> aren't supported by ODE. It is the reason why the cylinder overlap.
>
> The simulation tooks around 36 hours. the rendering around 12 hours.
>
> The video is MPEG1 encoded.
>
> Any comments are wellcome.
Other than the cylinder/cylinder issue you mentioned, wow!!
Post a reply to this message
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Thomas Lake <smi### [at] hotmailcom> wrote:
> fidos wrote:
> > Hello,
> >
> > A new post of a liquid animation : some pieces of wood with a water wave.
> >
> > During the simulation, I found that the cylinder <-> cylinder collision
> > aren't supported by ODE. It is the reason why the cylinder overlap.
> >
> > The simulation tooks around 36 hours. the rendering around 12 hours.
> >
> > The video is MPEG1 encoded.
> >
> > Any comments are wellcome.
>
> Other than the cylinder/cylinder issue you mentioned, wow!!
Wow indeed! I'd love to see more such animations with waves. Can you get
water droplets to separate from the main body of water when the wave hits
the left side?
Post a reply to this message
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"George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> Wow indeed! I'd love to see more such animations with waves. Can you get
> water droplets to separate from the main body of water when the wave hits
> the left side?
Thank you.
About the droplets, I think it is a limitation of the method I use to
animate the water (the level set method on free surface). It suffers for
mass loss and difficulty to handle small fluid parts.
Regards,
Fidos.
Post a reply to this message
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