POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 21 Server Time
23 Dec 2024 02:11:27 EST (-0500)
  Liquid animation 21 (Message 1 to 3 of 3)  
From: fidos
Subject: Liquid animation 21
Date: 25 Apr 2006 14:00:02
Message: <web.444e632762013b717788fad10@news.povray.org>
Hello,

I rendered my last post on a different angle and with radiosity and photons.
Here the result.

Any comments are wellcome.

The video is mpeg1 encoded.

Regards,
Fidos.


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Attachments:
Download 'wheel2.mpg' (671 KB)

From: George Pantazopoulos
Subject: Re: Liquid animation 21
Date: 26 Apr 2006 23:05:00
Message: <web.445034ba2d39b33fc0bad8570@news.povray.org>
"fidos" <fid### [at] wanadoofr> wrote:
> Hello,
>
> I rendered my last post on a different angle and with radiosity and photons.
> Here the result.
>
> Any comments are wellcome.
>
> The video is mpeg1 encoded.
>
> Regards,
> Fidos.

Awesome!

I like this one the best.. the water looks more realistic here, and I like
the interaction between the water stream and the wheel. How did you do the
wheel motion, by the way?

I'd like to see more detail in the water surface (both spatially and
temporally), because some very interesting stuff happened at the end but it
also got choppy at the same time.. also the video ended too soon, as usual
;-)

Can you compute the simulation on other computers in parallel?

Kudos,
George


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From: fidos
Subject: Re: Liquid animation 21
Date: 27 Apr 2006 14:35:01
Message: <web.44510e122d39b33fc2c7dc6f0@news.povray.org>
"George Pantazopoulos" <go### [at] tomyaboutpage> wrote:
> I like this one the best.. the water looks more realistic here, and I like
> the interaction between the water stream and the wheel. How did you do the
> wheel motion, by the way?
The motion of the wheel is done why ODE (http://ode.org/).
>
> I'd like to see more detail in the water surface (both spatially and
> temporally), because some very interesting stuff happened at the end but it
> also got choppy at the same time.. also the video ended too soon, as usual
> ;-)
I think I used a too big diameter for the water source. It results in too
much water falling in the tank and the choppy effect.
>
> Can you compute the simulation on other computers in parallel?
No, my fluid simulator can only run on one computer. Moreover, my coding is
single thread. So the use of a dual core computer is also not a solution to
speed up the computation.

Regards,
Fidos.


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