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I have been playing with the Open Dynamics Engine for a couple of days.
http://www.ode.org/
This is a simple hinge tests, the green one is rotated, the blue one is
pulled along with it. So far, the simulation engine looks very fast and
stable.
I use a little C program to call the ODE library and save the object
transformations to a text file. the transformations are then read by a
povray file and the objects are placed using the matrix transform in
povray.
It looked nice with radiosity rendering, so here it is.
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Attachments:
Download 'test1d.mpg' (522 KB)
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first test as well
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Attachments:
Download 'test1a.mpg' (530 KB)
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First muscle test.
I'm using this muscle algorithm:
http://www.ai.mit.edu/projects/humanoid-robotics-group/cog/hardware.html
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Attachments:
Download 'test2d.mpg' (654 KB)
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W.I.P.
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Attachments:
Download 'test3d_small.mpg' (698 KB)
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"Jaap" <jws### [at] yahoocom> wrote in message
news:web.443952ae9fd94bc6a8399d8d0@news.povray.org...
> W.I.P.
Ouch! The pain!
It looks very interesting. :)
Rune
--
http://runevision.com
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Jaap wrote:
> W.I.P.
Try a little less beer next time.
--
Darren New / San Diego, CA, USA (PST)
By the time you can afford to buy your
own candy, you can't afford to eat it.
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Darren New <dne### [at] sanrrcom> wrote:
> Jaap wrote:
>
> > W.I.P.
>
> Try a little less beer next time.
>
> --
> Darren New / San Diego, CA, USA (PST)
> By the time you can afford to buy your
> own candy, you can't afford to eat it.
Jaap, very good . How can I use the Ode library with Povray OR visual basic.
is there a sample code?
Regards
Hasan
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"Hasan3" <PRO### [at] Yahoocom> wrote:
> Jaap, very good . How can I use the Ode library with Povray OR visual basic.
> is there a sample code?
ODE is an (open source) software library. It looks like it should work with
Visual basic:
http://www.google.com/search?q=ode+"open+dynamic+engine"+"visual+basic"
I use a simple C program to run the simulation and save the transformation
matrix to a text file:
http://jwstolk.xs4all.nl/wisse/main.c (work in progress, but have a look)
then use the matrix transformation to position and rotate the objects in a
povray file:
http://jwstolk.xs4all.nl/wisse/test2.pov
some swapping withing the transformation matrix is needed, because ODE and
povray use different coordinate systems.
(and finally ffmpeg to turn the rendered frames into an mpg)
Jaap.
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> Ouch! The pain!
LMAO!
> It looks very interesting. :)
Yeah, it does actually...
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I had played around with ODE and POVRay too... take a look at some results:
http://www.basso.inf.br/phi/
This is an old version, the new one will be much better... ;)
Daniel
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