I've just downloaded K3DSurface, and this is my first mesh exported to
POV-Ray SDL from a parametric surface defined with it. I still have a lot
to learn about that little program, though... Needless to say, 6D rotations
keep fascinating me :)
http://img519.imageshack.us/img519/777/bonbonnoaanoradwhite3dv.gif
http://img16.imageshack.us/img16/1305/bonbonnoaanoradblack0wt.gif
http://www.zippyvideos.com/2765929092681716/bonbon_no_aa_no_rad/*frangocomnata
There's still a version with radiosity on the way...
Well, here's the version with AA and radiosity:
http://www.zippyvideos.com/7708862282695306/bonbon/*frangocomnata
http://img229.imageshack.us/img229/5810/bonbonblack1wn.gif
http://img229.imageshack.us/img229/4457/bonbonwhite6ap.gif
I guess both the radiosity setting "brightness" and the textures' "diffuse"
property were too high considering the HDR image I used for the sky_sphere.
Here's a corrected version:
http://www.zippyvideos.com/7700612652721126/bonbon_ii/*frangocomnata
http://img432.imageshack.us/img432/5027/bonboniiblack6py.gif
http://img432.imageshack.us/img432/3807/bonboniiwhite2ft.gif