POV-Ray : Newsgroups : povray.binaries.animations : Liquid animation 11 Server Time
23 Dec 2024 10:13:39 EST (-0500)
  Liquid animation 11 (Message 1 to 6 of 6)  
From: fidos
Subject: Liquid animation 11
Date: 27 Sep 2005 14:35:01
Message: <web.4339908f492c68b2731eaa5e0@news.povray.org>
Hello,

I post a new fluid animation done with my fluid simulator. It's a ball
falling in a tank of water. It's my first results of a simulation where the
(object -> water) and (water -> object) interactions are computed.

The object is animated with ODE (http://www.ode.org/). I stopped to use
MechSim because I faced some stability problem.

The rendering is done with MegaPov 1.0.

The video is MPEG1 encoded.

Any comment is wellcome.

Regards,
Fidos.


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Attachments:
Download 'ball.mpg' (667 KB)

From: John VanSickle
Subject: Re: Liquid animation 11
Date: 27 Sep 2005 19:09:30
Message: <4339d12a$1@news.povray.org>
fidos wrote:
> I post a new fluid animation done with my fluid simulator. It's a ball
> falling in a tank of water. It's my first results of a simulation where the
> (object -> water) and (water -> object) interactions are computed.
> 
> Any comment is wellcome.

Well done!  How long did this take?

Regards,
John


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From: fidos
Subject: Re: Liquid animation 11
Date: 28 Sep 2005 14:45:00
Message: <web.433ae388614e0fcd2c2ae940@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:
> Well done!  How long did this take?

Thank you. The simulation took around 12 hours and the rendering around 10
hours.

Regards,
Fidos.


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From: Florian Brucker
Subject: Re: Liquid animation 11
Date: 29 Sep 2005 03:25:31
Message: <433b96eb$1@news.povray.org>
Very nice!

Nitpicking: There's a lot of water on the ball after it pops up again, 
and that water seems pretty glue-like (not fluent enough).

And thanks for pointing out ODE, too, didn't know it before.


Florian


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From: fidos
Subject: Re: Liquid animation 11
Date: 29 Sep 2005 15:15:00
Message: <web.433c3d13614e0fc3a5883ad0@news.povray.org>
Florian Brucker <tor### [at] torfboldcom> wrote:
> Nitpicking: There's a lot of water on the ball after it pops up again,
> and that water seems pretty glue-like (not fluent enough).

It's a good point. The problem is coming from the way I handle the water /
object interface. I extend the speed of the object in the water which
results in that glue effect. I think that it also provoques the reduction
of the splash when the ball enter in the water. This last point is
something that I would like to improve.

Fidos


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From: nUMBc
Subject: Re: Liquid animation 11
Date: 5 Oct 2005 08:50:00
Message: <web.4343cba9614e0fc726bd13c0@news.povray.org>
The feeling I get looking at this one is that the water is very thick. I
think that is because it's a plain blue ball, which makes it hard to
imagine what the impact of the ball hitting the water should be. If you for
instance used a ping-pong ball, a wooden ball or a metal ball texture one
would easier 'recognize' the effect the ball should have on the water
(given that you want to simulate plain water).

I love seeing your progress and always look out for the next animation.
Again it's absolutely nice to look at.


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