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Helo,
I post the animation of a ball going through a liquid tank.
The video is MPEG1 encoded.
Any comments is wellcome.
Regards,
Fidos
Post a reply to this message
Attachments:
Download 'ball.mpg' (689 KB)
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Beautiful. What kind of hardware are you using for the simulation?
F
fidos wrote:
> Helo,
>
> I post the animation of a ball going through a liquid tank.
>
> The video is MPEG1 encoded.
>
> Any comments is wellcome.
>
> Regards,
> Fidos
Post a reply to this message
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"Fernando G. del Cueto" <fcu### [at] yahoocom> wrote:
> Beautiful. What kind of hardware are you using for the simulation?
Thank you.
I use a P4 3.2 Ghz with 1 Go of RAM
Regards,
Fidos
Post a reply to this message
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> Helo,
>
> I post the animation of a ball going through a liquid tank.
>
> The video is MPEG1 encoded.
>
> Any comments is wellcome.
>
> Regards,
> Fidos
Greater than ever !
--
Dark Skull Software
http://www.darkskull.net
A+
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fidos wrote:
> "Fernando G. del Cueto" <fcu### [at] yahoocom> wrote:
>
>>Beautiful. What kind of hardware are you using for the simulation?
>
>
> Thank you.
>
> I use a P4 3.2 Ghz with 1 Go of RAM
>
> Regards,
> Fidos
You're simulating with Navier Stokes, right? How coarse is your 3d grid?
I love it, it's stunning.
Fernando.
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"Fernando G. del Cueto" <fcu### [at] yahoocom> wrote:
> fidos wrote:
> > "Fernando G. del Cueto" <fcu### [at] yahoocom> wrote:
> >
> >>Beautiful. What kind of hardware are you using for the simulation?
> >
> >
> > Thank you.
> >
> > I use a P4 3.2 Ghz with 1 Go of RAM
> >
> > Regards,
> > Fidos
>
> You're simulating with Navier Stokes, right? How coarse is your 3d grid?
> I love it, it's stunning.
>
> Fernando.
Yes, I solve the Navier Stokes equations on a 50x50x100 grid for this
simulation.
Regards,
Fidos
Post a reply to this message
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I think this example looks more gel-like than the previous one, because
the ripples in the middle of the tank don't quite go away. If it were
real water, I think they would spread out and disappear more quickly. It
still is a nice effect, though.
/ martin
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Firstly, WOW!
Secondly, how are you calculating the Mesh? Did you write the software to
calculate the equations ( which a quick Google has shown are way out of my
league)?
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Martin Magnusson <martin@-xx-blecket-xx-.org> wrote:
> I think this example looks more gel-like than the previous one, because
> the ripples in the middle of the tank don't quite go away. If it were
> real water, I think they would spread out and disappear more quickly. It
> still is a nice effect, though.
>
> / martin
Martin,
It's a problem that is present in my simulation from the start. It's clearly
something destroying the realism.
"Josh" <s### [at] acom> wrote:
> Firstly, WOW!
>
> Secondly, how are you calculating the Mesh? Did you write the software to
> calculate the equations ( which a quick Google has shown are way out of my
> league)?
Josh,
I wrote the software. I used mainly the paper of Nick Foster
(http://www.cis.upenn.edu/~fostern/).
Regards,
Fidos
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Hello! Very nice animation! I'd like to know if you are using particles to
track the fluid position and, if I may ask, how did you use those particles
in povray?
Thanks!
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