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Helo,
In order to test the improvements to my water surface simulator for POVRay,
I made the same rendering than my previous post.
Mainly, I change the handling of the contact of water with the object and
the wall (I make now the difference between moving object and static wall).
Any comment is wellcome.
The video is MPEG1 encoded.
Regards,
Fidos
Post a reply to this message
Attachments:
Download 'test.mpg' (663 KB)
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> Helo,
>
> In order to test the improvements to my water surface simulator for POVRay,
> I made the same rendering than my previous post.
>
> Mainly, I change the handling of the contact of water with the object and
> the wall (I make now the difference between moving object and static wall).
>
> Any comment is wellcome.
>
> The video is MPEG1 encoded.
>
> Regards,
> Fidos
Yes!!!! Here it is !!!! You've got it !!!
I trully looks like water this time !
Congratulations !
--
Dark Skull Software
http://www.darkskull.net
A+
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Marneus Calgar wrote:
>> Helo,
>>
>> In order to test the improvements to my water surface simulator for
>> POVRay, I made the same rendering than my previous post.
>>
>> Mainly, I change the handling of the contact of water with the
>> object and the wall (I make now the difference between moving object
>> and static wall).
>>
>> Any comment is wellcome.
>>
>> The video is MPEG1 encoded.
>>
>> Regards,
>> Fidos
>
> Yes!!!! Here it is !!!! You've got it !!!
> I trully looks like water this time !
> Congratulations !
There is no splash though, it looks a little weird. Maybe the surface
tension is too high, would that prevent particles of water escaping as a
"drop" to create splashes?
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It feels strange suggesting improvements to something this wonderful,
but just in case you are planning future development...
I think the symmetry is distracting. Particularly in the last few
frames when a crease appears on the water's surface. You might want to
introduce a slight twist to the cube or a random element to the water's
motion to reduce the degree of symmetry.
Other than that I'm having trouble finding fault. Fantastic work!
Spock
fidos wrote:
> Helo,
>
> In order to test the improvements to my water surface simulator for POVRay,
> I made the same rendering than my previous post.
>
> Mainly, I change the handling of the contact of water with the object and
> the wall (I make now the difference between moving object and static wall).
>
> Any comment is wellcome.
>
> The video is MPEG1 encoded.
>
> Regards,
> Fidos
Post a reply to this message
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Thanks for all your remarks.
I post the same simulation data but with a diferent redering point.
About surface tension, it still something I don't introduce (but I will).
For the problem of splash, I think it come from the method and the fact that
the grid is not small enough.
About symetry, I agree it is a wast to do 3D simulation and to restrict the
visual effect with symetrical settings. It smoething I will take care in my
next simulation.
Regards,
Fidos
Post a reply to this message
Attachments:
Download 'test2.mpg' (675 KB)
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"fidos" <fid### [at] wanadoofr> wrote:
> Helo,
>
> In order to test the improvements to my water surface simulator for POVRay,
> I made the same rendering than my previous post.
>
> Mainly, I change the handling of the contact of water with the object and
> the wall (I make now the difference between moving object and static wall).
>
> Any comment is wellcome.
>
> The video is MPEG1 encoded.
>
> Regards,
> Fidos
I think what you've built is amazing. But I think I know what's missing:
Bubbles?
Post a reply to this message
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