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Hi,
I post a new fluid animation. The fluid simulation was done with a stand
alone program that I wrote in C, the rendering was done with POVRay.
It's a spherical glass filled with a liquid.
The simulation took around 18 hours on a P4 3.2 Ghz with 1 Go of RAM.
Regards,
Fidos
PS : the video is MPEG1 encoded.
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Attachments:
Download 'water_test.mpg' (367 KB)
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"Slime" <fak### [at] emailaddress> wrote:
> Impressive, how is this done?
>
> - Slime
> [ http://www.slimeland.com/ ]
Thanks.
The rendering is done in 2 steps.
First, I used a program that I wrote in C for the simulation of the liquid
surface. I use the level set method and the solving of the NS equations.
This method can give good results but is quite long (see for exemple
http://graphics.stanford.edu/~fedkiw/ for impressive animations). For each
frame, the program generate an isosurface file in the dfd format. For the
simulation, the environement is defined by a isosurface file (in dfd
format) which is loaded at the start of the program.
When I have all my frames simulated, I do the rendering in POVRay. I use
MagaPov 1.0 with the patch for density file :
http://staff.aist.go.jp/r-suzuki/e/povray/iso/df_body.htm
Regards,
Fidos
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