POV-Ray : Newsgroups : povray.binaries.animations : Fluid animation 2 Server Time
1 Nov 2024 03:18:17 EDT (-0400)
  Fluid animation 2 (Message 1 to 3 of 3)  
From: fidos
Subject: Fluid animation 2
Date: 12 Mar 2005 10:55:01
Message: <web.42330fd4dc809439a97e917c0@news.povray.org>
Hi,

I post a new fluid animation. The fluid simulation was done with a stand
alone program that I wrote in C, the rendering was done with POVRay.

It's a spherical glass filled with a liquid.

The simulation took around 18 hours on a P4 3.2 Ghz with 1 Go of RAM.

Regards,

Fidos

PS : the video is MPEG1 encoded.


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Attachments:
Download 'water_test.mpg' (367 KB)

From: Slime
Subject: Re: Fluid animation 2
Date: 13 Mar 2005 02:02:01
Message: <4233e569@news.povray.org>
Impressive, how is this done?

 - Slime
 [ http://www.slimeland.com/ ]


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From: fidos
Subject: Re: Fluid animation 2
Date: 13 Mar 2005 04:15:00
Message: <web.423403f01eb130375a6f27b80@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote:
> Impressive, how is this done?
>
>  - Slime
>  [ http://www.slimeland.com/ ]

Thanks.

The rendering is done in 2 steps.

First, I used a program that I wrote in C for the simulation of the liquid
surface. I use the level set method and the solving of the NS equations.
This method can give good results but is quite long (see for exemple
http://graphics.stanford.edu/~fedkiw/ for impressive animations). For each
frame, the program generate an isosurface file in the dfd format. For the
simulation, the environement is defined by a isosurface file (in dfd
format) which is loaded at the start of the program.

When I have all my frames simulated, I do the rendering in POVRay. I use
MagaPov 1.0 with the patch for density file :
http://staff.aist.go.jp/r-suzuki/e/povray/iso/df_body.htm

Regards,

Fidos


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