POV-Ray : Newsgroups : povray.binaries.animations : Rotating Disc segment - Disc020001.mpg (0/1) Server Time
23 Dec 2024 02:45:54 EST (-0500)
  Rotating Disc segment - Disc020001.mpg (0/1) (Message 1 to 7 of 7)  
From: Stephen
Subject: Rotating Disc segment - Disc020001.mpg (0/1)
Date: 7 Sep 2006 17:09:59
Message: <m721g2h6hsoln0qb8lvmtpu4n7t0h8v78f@4ax.com>
For Kaeru Gaman

Kaeru  for what you wanted put a clock statement in the color_map
position 

#declare Radial_Texture =
texture {
  pigment {
    radial
    color_map {
      [0 rgbft <0,0.7,0,0,0>]
      [0.074 rgbft <0,0.7,0,0,0>]
      [0.21 rgbft <0.889,0.889,0.889,0,0.889>]
      [0.242 rgbft <1,1,1,0,1>]
      [1 rgbft <1,1,1,0,1>]
    }
  }
}

Regards
	Stephen


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From: Stephen
Subject: Rotating Disc segment - Disc020001.mpg (1/1)
Date: 7 Sep 2006 17:10:17
Message: <6l21g2942inuvd7gd4og3cieb06bvh320p@4ax.com>


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Attachments:
Download 'Disc020001.mpg' (373 KB)

From: Data Banks
Subject: Re: Rotating Disc segment - Disc020001.mpg (0/1)
Date: 17 Sep 2006 00:32:04
Message: <450ccfc4@news.povray.org>
Looks like the scan-line for a radar screen :)

"Stephen" <mcavoysATaolDOTcom@> wrote in message 
news:m721g2h6hsoln0qb8lvmtpu4n7t0h8v78f@4ax.com...
> For Kaeru Gaman
>
> Kaeru  for what you wanted put a clock statement in the color_map
> position
>
> #declare Radial_Texture =
> texture {
>  pigment {
>    radial
>    color_map {
>      [0 rgbft <0,0.7,0,0,0>]
>      [0.074 rgbft <0,0.7,0,0,0>]
>      [0.21 rgbft <0.889,0.889,0.889,0,0.889>]
>      [0.242 rgbft <1,1,1,0,1>]
>      [1 rgbft <1,1,1,0,1>]
>    }
>  }
> }
>
> Regards
> Stephen


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From: Stephen
Subject: Re: Rotating Disc segment - Disc020001.mpg (0/1)
Date: 17 Sep 2006 04:35:36
Message: <o52qg25th65upimi8og9sq92q7niatafgs@4ax.com>
On Sun, 17 Sep 2006 13:54:48 +0930, "Data Banks"
<da_### [at] ihugcomau> wrote:

>Looks like the scan-line for a radar screen :)

It does, doesn't it.

Regards
	Stephen


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From: Data Banks
Subject: Re: Rotating Disc segment - Disc020001.mpg (0/1)
Date: 17 Sep 2006 06:12:17
Message: <450d1f81@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> wrote in message 
news:o52qg25th65upimi8og9sq92q7niatafgs@4ax.com...
> On Sun, 17 Sep 2006 13:54:48 +0930, "Data Banks"
> <da_### [at] ihugcomau> wrote:
>
>>Looks like the scan-line for a radar screen :)
>
> It does, doesn't it.
>
> Regards
> Stephen

I take it that's what you were aiming for, then? (I haven't had a chance to 
read every post on the server yet)


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From: Stephen
Subject: Re: Rotating Disc segment - Disc020001.mpg (0/1)
Date: 17 Sep 2006 06:27:30
Message: <co8qg291uf0bt38r07qjo3qd1ee6mcgqn9@4ax.com>
On Sun, 17 Sep 2006 19:02:22 +0930, "Data Banks"
<da_### [at] ihugcomau> wrote:

>I take it that's what you were aiming for, then? (I haven't had a chance to 
>read every post on the server yet) 
>
No I was illustrating an alternative method of showing a clock type
object. The original thread is in p.g (povray.general) called "Slice
in a Sphere". For a radar sweep you would need to narrow the opaque
section of the colour map and maybe change the colour to filter = 1.
As you would want the targets to be highlighted when the beam passes
over them.  
There are an awful lot of posts going back a long time.


Regards
	Stephen


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From: Data Banks
Subject: Re: Rotating Disc segment - Disc020001.mpg (0/1)
Date: 17 Sep 2006 07:11:14
Message: <450d2d52@news.povray.org>
"Stephen" <mcavoysATaolDOTcom@> wrote in message 
news:co8qg291uf0bt38r07qjo3qd1ee6mcgqn9@4ax.com...
> On Sun, 17 Sep 2006 19:02:22 +0930, "Data Banks"
> <da_### [at] ihugcomau> wrote:
>
>>I take it that's what you were aiming for, then? (I haven't had a chance 
>>to
>>read every post on the server yet)
>>
> No I was illustrating an alternative method of showing a clock type
> object. The original thread is in p.g (povray.general) called "Slice
> in a Sphere". For a radar sweep you would need to narrow the opaque
> section of the colour map and maybe change the colour to filter = 1.
> As you would want the targets to be highlighted when the beam passes
> over them.

Ah. Well, it would also make a good radar screen :) One of those "Hey, it 
does something else, too!" results :)

> There are an awful lot of posts going back a long time.
>
Yep, even some way back when I first played with with beziers exported from 
Moray many years ago. And then sadly ran out of time to do much more :(

> Regards
> Stephen


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