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Bob Hughes wrote:
>Angle dependant pigments ahead of its time?
Mmm that would be a nice feature.
This one only uses different oriented normals:
#declare Lin= normal{gradient x 25 warp {repeat x} scale 0.01}
#declare Ribbel= normal{
crackle
solid // MegaPov 0.4!
normal_map {
[0.0, Lin]
[0.1, Lin]
[0.1, Lin rotate <0,0,36>]
[0.2, Lin rotate <0,0,36>]
[0.2, Lin rotate <0,0,72>]
.
.
.
[0.8, Lin rotate <0,0,252>]
[0.8, Lin rotate <0,0,288>]
[0.9, Lin rotate <0,0,288>]
[0.9, Lin rotate <0,0,324>]
[1.0, Lin rotate <0,0,324>]
}
}
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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In article <8ED8DF0B7seed7@204.213.191.228>, ing### [at] homenl (ingo)
wrote:
> Bob Hughes wrote:
>
> >Angle dependant pigments ahead of its time?
>
> Mmm that would be a nice feature.
It already exists in a form, as the slope pattern. It only uses a fixed
vector to measure the angle against, though...maybe it could be extended
to use the ray instead.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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