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(re-posting, because there was some problem with the attachment)
6 sec in 512x384 ; 602 kB (Mpeg-4)
Currently I only had made macro for creating matrix-like text.
Small 01001110 texture is in 64 *.df3 files (it is animated).
All 144 frames was rendered in only 1.5 h on 2 Ghz with small AA.
Now I'm going to implement "falling" letters and better camera movment.
Btw. is there some good Win32 (and linux) utility that converts .bmp files,
or .avi into mpeg-2 movie?
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
Attachments:
Download 'matrix-v005.mpg4.avi.dat' (588 KB)
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Nice work.
The most commonly used windows encoder is TMPGEnc, but unfortunately its not
available for linux yet.
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Nice work I like it.
One suggestion, make the numbers a lot smaller so they do not become
apparant until the camera zooms right into the Matrix.
Also how many layers of numbers are there? It looks to me like there are 2
layers (1 front 1 back). Having multiple layers whould look very
interesting as you zoomed in, especially if you scaled the word along the Z
axis as you zoomed.
Just my thoughts.
Keep up the good work.
Dave.
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
>
> (re-posting, because there was some problem with the attachment)
>
> 6 sec in 512x384 ; 602 kB (Mpeg-4)
>
> Currently I only had made macro for creating matrix-like text.
>
> Small 01001110 texture is in 64 *.df3 files (it is animated).
>
>
> All 144 frames was rendered in only 1.5 h on 2 Ghz with small AA.
>
> Now I'm going to implement "falling" letters and better camera movment.
>
> Btw. is there some good Win32 (and linux) utility that converts .bmp
files,
> or .avi into mpeg-2 movie?
>
>
> --
> #macro
g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
> pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local
l=mod(c,100
> );g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end
light_source{
> y 2}sphere{z*20
9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
>
>
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kryten@*remove*totalise.co.uk news:3f4886c9$1@news.povray.org
> Nice work I like it.
Thanks :)
> One suggestion, make the numbers a lot smaller so they do not become
> apparant until the camera zooms right into the Matrix.
I added second, smaller set of numbers. See image from ver 0.10 in
.b.images
Animation is temporarly available at
http://62.233.182.161/tmp/matrix/matrix-v010.mpg4.avi
http://62.233.182.161/tmp/matrix/matrix-v010.xvid.avi
http://62.233.182.161/tmp/matrix/matrix-v010.msvc.avi (15 mb !)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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chr### [at] chris-jcouk news:3f47ffe9$1@news.povray.org
> TMPGEnc
Where is it's *real* homepage? First hit's in googles where some porno
and/or warez sites :| next was a download od payable version etc :|
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
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Strange - the first hit for me is http://www.tmpgenc.net/ which is the
correct URL. http://www.tmpgenc.net/e_main.html is the English version of
the site, and http://www.tmpgenc.net/e_download.html is the download page
for the free version, though the site has frames, so its probably best to go
in by the "front entrance" so to speak.
-Chris
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chr### [at] chris-jcouk news:3f4ab8dd$1@news.povray.org
> for the free version,
AFAIR mpeg-2 encoding is free only for 30 day's of usage :(
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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From: Chris Johnson
Subject: Re: [WIP] Matrix letters - 1 attachment
Date: 26 Aug 2003 13:31:38
Message: <3f4b997a@news.povray.org>
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-[AFAIR mpeg-2 encoding is free only for 30 day's of usage :(]-
Oh sorry, I didn't spot that.
I've just had a quick look around the net, and even fairly unethical sources
such as DVD ripping guides suggest TMPGENC as the cheapest option, so it
looks as though theres no free encoder about.
-Chris
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Rafal 'Raf256' Maj wrote:
> (re-posting, because there was some problem with the attachment)
I'm still having problem with the attachment. I can only see the ascii file.
>
> 6 sec in 512x384 ; 602 kB (Mpeg-4)
>
> Currently I only had made macro for creating matrix-like text.
>
> Small 01001110 texture is in 64 *.df3 files (it is animated).
>
>
> All 144 frames was rendered in only 1.5 h on 2 Ghz with small AA.
>
> Now I'm going to implement "falling" letters and better camera movment.
>
> Btw. is there some good Win32 (and linux) utility that converts .bmp files,
> or .avi into mpeg-2 movie?
>
You should look for mplayer (http://www.mplayerhq.hu) it's a very good
player/encoder suite for linux. It can play and encode almost every kind
of movie.
>
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Massimiliano Cirri wrote:
>
> Rafal 'Raf256' Maj wrote:
> > (re-posting, because there was some problem with the attachment)
>
> I'm still having problem with the attachment. I can only see the ascii file.
>
Yes, me too, but I've already seen The Matrix anyway ;)
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