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From: Tek
Subject: a load of balls
Date: 27 May 2001 11:49:04
Message: <3b1121f0@news.povray.org>
I read Dearmad's post about this newsgroupd going a bit quiet, so I thought I'd
post something I've been working on.

I've been playing with Megapov, trying out some of it's nice features. This is
an experiment in persistent variables and motion blur. I know there's a few bugs
in the physics, but I still think it looks cool :)

--
Tek
http://www.evilsuperbrain.com


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Attachments:
Download 'motiond.mpg' (111 KB)

From: Dearmad
Subject: Re: a load of balls
Date: 27 May 2001 14:23:16
Message: <3B1147F2.8E71C08A@qwest.net>
that was pretty neat.  How was it on render times?
-- 
CG images, *obscure* home-brewed graphics utils, and
animation
http://www.users.qwest.net/~dearmad


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From: Tony[B]
Subject: Re: a load of balls
Date: 27 May 2001 15:49:48
Message: <3b115a5c@news.povray.org>
> I still think it looks cool :)

Agreed! :)


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From: Sander
Subject: Re: a load of balls
Date: 27 May 2001 17:05:31
Message: <MPG.157b8a7fd92d4b7798979b@NEWS.POVRAY.ORG>
In article <3b1121f0@news.povray.org>, Tek says...
> I read Dearmad's post about this newsgroupd going a bit quiet, so I thought I'd
> post something I've been working on.
> 
> I've been playing with Megapov, trying out some of it's nice features. This is
> an experiment in persistent variables and motion blur. I know there's a few bugs
> in the physics, but I still think it looks cool :)
> 

That is really very catching: I couldn't see anything that didn't agree 
with reality!
-- 
Regards,  Sander


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From: Rick [Kitty5]
Subject: Re: a load of balls
Date: 27 May 2001 17:55:43
Message: <3b1177df$1@news.povray.org>
very cool :)

why does the back wall appear to flicker tho?


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Rick

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From: Rune
Subject: Re: a load of balls
Date: 27 May 2001 19:04:28
Message: <3b1187fc@news.povray.org>
Very cool!

Now give the balls patterned textures! :D

Colliding balls always remind me of my old PushBall game...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated May 10)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Tek
Subject: Re: a load of balls
Date: 27 May 2001 20:20:43
Message: <3b1199db@news.povray.org>
> why does the back wall appear to flicker tho?

That's the radiosity, I'm just using the default settings to keep the render
time low. I think it makes it look like it's shot on old film ;)

--
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: a load of balls
Date: 27 May 2001 20:23:34
Message: <3b119a86@news.povray.org>
> that was pretty neat.

Thanks :)

> How was it on render times?

Surprisingly good actually. That one was about 1.5 hrs, but I can make it a lot
faster by lowering the quality of the motion blur.

--
Tek
http://www.evilsuperbrain.com


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From: Andy Cocker
Subject: Re: a load of balls
Date: 29 May 2001 16:25:26
Message: <3b1405b6@news.povray.org>
I've wanted to attempt something like this myself, but didn't know how. Is
there any chance I could see your code?

Andy

"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3b1121f0@news.povray.org...
> I read Dearmad's post about this newsgroupd going a bit quiet, so I
thought I'd
> post something I've been working on.
>
> I've been playing with Megapov, trying out some of it's nice features.
This is
> an experiment in persistent variables and motion blur. I know there's a
few bugs
> in the physics, but I still think it looks cool :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>


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From: Tek
Subject: Re: a load of balls
Date: 30 May 2001 13:46:57
Message: <3b153211@news.povray.org>
> I've wanted to attempt something like this myself, but didn't know how. Is
> there any chance I could see your code?

Certainly, I'll post it to p.b.s-f

--
Tek
http://www.evilsuperbrain.com


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