POV-Ray : Newsgroups : povray.binaries.animations : Re: water Server Time
5 Nov 2024 07:19:14 EST (-0500)
  Re: water (Message 1 to 2 of 2)  
From:
Subject: Re: water
Date: 12 Apr 2002 04:16:10
Message: <8j5dbuoneijmrqu2o33tv7qeb6b1j45462@4ax.com>
On Thu, 11 Apr 2002 23:16:38 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> "W?odzimierz ABX Skiba" wrote:
> > nice ? 
> Yes.

Thank You

> > realistic ?
> I think so, how was it done?

plane{
  y 0
  hollow
  texture {
    pigment {color rgbf < 1, 1, 1, 1>}
    finish {
      ambient 0 diffuse 0.7
      reflection { 0.5, 1 fresnel metallic}
      conserve_energy
      metallic
    }
    normal {bumps bump_size 0.075 scale < 4, 1, 1>/4 translate 2*clock*y}
  }
  interior {
    ior 1.33
    media {
      method 3
      samples 2 intervals 1
      absorption color rgb < 0.75, 0.5, 0.25>*0.05
    }
  } 
}

+ radiosity

ABX


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From: Sir Charles W  Shults III
Subject: Re: water
Date: 12 Apr 2002 11:13:07
Message: <3cb6f983$1@news.povray.org>
Thanks for this simple and very useful code.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip

light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)


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