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From: Stephen
Subject: In the Meantime a diversion.
Date: 14 Mar 2018 10:28:38
Message: <5aa93196@news.povray.org>
Whilst waiting for the Blender Pov Exporter team to fix a bug with the 
Boids particle system exporting. Here is a Blender internal render. Not 
the best quality to keep the size under 5 Meg
Coming soon a render using PovRay.

[No pressure mr ;-)]

-- 

Regards
     Stephen


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Attachments:
Download 'boids_20001-0500.mp4.mpg' (4749 KB)

From: Thomas de Groot
Subject: Re: In the Meantime a diversion.
Date: 15 Mar 2018 04:09:00
Message: <5aaa2a1c$1@news.povray.org>
On 14-3-2018 15:28, Stephen wrote:
> Whilst waiting for the Blender Pov Exporter team to fix a bug with the 
> Boids particle system exporting. Here is a Blender internal render. Not 
> the best quality to keep the size under 5 Meg
> Coming soon a render using PovRay.
> 
> [No pressure mr ;-)]
> 

Nice! Now, a /little/ pressure would not be misplaced, hmmm?

-- 
Thomas


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 15 Mar 2018 05:10:43
Message: <5aaa3893@news.povray.org>
On 15/03/2018 08:08, Thomas de Groot wrote:
> On 14-3-2018 15:28, Stephen wrote:
>> Whilst waiting for the Blender Pov Exporter team to fix a bug with the 
>> Boids particle system exporting. Here is a Blender internal render. 
>> Not the best quality to keep the size under 5 Meg
>> Coming soon a render using PovRay.
>>
>> [No pressure mr ;-)]
>>
> 
> Nice! Now, a /little/ pressure would not be misplaced, hmmm?
> 

They are fun to play with.

-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: In the Meantime a diversion.
Date: 15 Mar 2018 08:04:30
Message: <5aaa614e$1@news.povray.org>
On 15-3-2018 10:10, Stephen wrote:
> On 15/03/2018 08:08, Thomas de Groot wrote:
>> On 14-3-2018 15:28, Stephen wrote:
>>> Whilst waiting for the Blender Pov Exporter team to fix a bug with 
>>> the Boids particle system exporting. Here is a Blender internal 
>>> render. Not the best quality to keep the size under 5 Meg
>>> Coming soon a render using PovRay.
>>>
>>> [No pressure mr ;-)]
>>>
>>
>> Nice! Now, a /little/ pressure would not be misplaced, hmmm?
>>
> 
> They are fun to play with.
> 

/That/ I can understand! One day I shall have to dive headlong into 
Blender...

-- 
Thomas


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From: And
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 02:40:02
Message: <web.5b308d20d36fe0952d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Whilst waiting for the Blender Pov Exporter team to fix a bug with the
> Boids particle system exporting. Here is a Blender internal render. Not
> the best quality to keep the size under 5 Meg
> Coming soon a render using PovRay.
>
> [No pressure mr ;-)]
>
> --
>
> Regards
>      Stephen


Interesting


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 03:05:58
Message: <5b309456$1@news.povray.org>
On 25/06/2018 07:35, And wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Whilst waiting for the Blender Pov Exporter team to fix a bug with the
>> Boids particle system exporting. Here is a Blender internal render. Not
>> the best quality to keep the size under 5 Meg
>> Coming soon a render using PovRay.
>>
>> [No pressure mr ;-)]
>>
>> --
>>
>> Regards
>>       Stephen
> 
> 
> Interesting
> 

Yes, the Bullet physics engine is fun to play with. I think that is what 
Blender uses.
Here is a one I did before the last American Election.

https://www.youtube.com/watch?v=g2fC1QSEQfM

-- 

Regards
     Stephen


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From: And
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 06:20:01
Message: <web.5b30c0c2d36fe0952d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 25/06/2018 07:35, And wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> Whilst waiting for the Blender Pov Exporter team to fix a bug with the
> >> Boids particle system exporting. Here is a Blender internal render. Not
> >> the best quality to keep the size under 5 Meg
> >> Coming soon a render using PovRay.
> >>
> >> [No pressure mr ;-)]
> >>
> >> --
> >>
> >> Regards
> >>       Stephen
> >
> >
> > Interesting
> >
>
> Yes, the Bullet physics engine is fun to play with. I think that is what
> Blender uses.
> Here is a one I did before the last American Election.
>
> https://www.youtube.com/watch?v=g2fC1QSEQfM
>
> --
>
> Regards
>      Stephen


Hmm, I have seen much such building blocks animation, yours is not so
attractive, but the Boids one is very good.


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 06:36:09
Message: <5b30c599$1@news.povray.org>
On 25/06/2018 11:15, And wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 25/06/2018 07:35, And wrote:

>>>
>>>
>>> Interesting
>>>
>>
>> Yes, the Bullet physics engine is fun to play with. I think that is what
>> Blender uses.
>> Here is a one I did before the last American Election.
>>
>> https://www.youtube.com/watch?v=g2fC1QSEQfM
>>
>> --
>>
>> Regards
>>       Stephen
> 
> 
> Hmm, I have seen much such building blocks animation, yours is not so
> attractive, 

True, I was seeing what it/I could do in an interlude.


> 

>but the Boids one is very good.
> 

I did not get it to do what I wanted to do :-(
I hoped that I could release all the boids from a mesh head together, 
get them to fly around. Then reverse the video.


-- 

Regards
     Stephen


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From: And
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 09:30:00
Message: <web.5b30edf5d36fe0952d85b1510@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 25/06/2018 11:15, And wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> On 25/06/2018 07:35, And wrote:
>
> >>>
> >>>
> >>> Interesting
> >>>
> >>
> >> Yes, the Bullet physics engine is fun to play with. I think that is what
> >> Blender uses.
> >> Here is a one I did before the last American Election.
> >>
> >> https://www.youtube.com/watch?v=g2fC1QSEQfM
> >>
> >> --
> >>
> >> Regards
> >>       Stephen
> >
> >
> > Hmm, I have seen much such building blocks animation, yours is not so
> > attractive,
>
> True, I was seeing what it/I could do in an interlude.
>
>
> >
>
> >but the Boids one is very good.
> >
>
> I did not get it to do what I wanted to do :-(
> I hoped that I could release all the boids from a mesh head together,
> get them to fly around. Then reverse the video.
>

Oh, just do it?
>
> --
>
> Regards
>      Stephen


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From: Stephen
Subject: Re: In the Meantime a diversion.
Date: 25 Jun 2018 12:31:11
Message: <5b3118cf$1@news.povray.org>
On 25/06/2018 14:28, And wrote:
>> I did not get it to do what I wanted to do:-(
>> I hoped that I could release all the boids from a mesh head together,
>> get them to fly around. Then reverse the video.
>>
> Oh, just do it?

Like quite a few of my projects. My imagination has more resources than 
my machine. :-(

-- 

Regards
     Stephen


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