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Thirty years of Saturn, at 2 years per second, rendered in 2005. The
textures are procedural, but partially based on real measurements.
Opposition surge was not modeled.
Sorry, no monolith, and my name isn't Dave.
Then and now, I knew very little about MPEG compression, so I don't know
if this is optimal.
Post a reply to this message
Attachments:
Download 'saturn.m1v.mpg' (2285 KB)
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Hi(gh)!
On 27.04.2017 22:59, Cousin Ricky wrote:
> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
> textures are procedural, but partially based on real measurements.
> Opposition surge was not modeled.
>
> Sorry, no monolith, and my name isn't Dave.
>
> Then and now, I knew very little about MPEG compression, so I don't know
> if this is optimal.
Sweet! May I Commodore64ize and AtariSTize your video?
See you in Khyberspace!
Yadgar
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On 2017-05-02 08:50 AM (-4), Jörg "Yadgar" Bleimann wrote:
> On 27.04.2017 22:59, Cousin Ricky wrote:
>> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
>> textures are procedural, but partially based on real measurements.
>> Opposition surge was not modeled.
>
> Sweet! May I Commodore64ize and AtariSTize your video?
Yes, so long as you don't sell them.
Post a reply to this message
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On 5/4/2017 9:32 PM, Cousin Ricky wrote:
> On 2017-05-02 08:50 AM (-4), Jörg "Yadgar" Bleimann wrote:
>> On 27.04.2017 22:59, Cousin Ricky wrote:
>>> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
>>> textures are procedural, but partially based on real measurements.
>>> Opposition surge was not modeled.
>>
>> Sweet! May I Commodore64ize and AtariSTize your video?
>
> Yes, so long as you don't sell them.
>
Jörg is a Dutchman. Not making money is a heresy. They are worse than
the Scots. ;-)
--
Regards
Stephen
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On 4-5-2017 22:46, Stephen wrote:
> On 5/4/2017 9:32 PM, Cousin Ricky wrote:
>> On 2017-05-02 08:50 AM (-4), Jörg "Yadgar" Bleimann wrote:
>>> On 27.04.2017 22:59, Cousin Ricky wrote:
>>>> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
>>>> textures are procedural, but partially based on real measurements.
>>>> Opposition surge was not modeled.
>>>
>>> Sweet! May I Commodore64ize and AtariSTize your video?
>>
>> Yes, so long as you don't sell them.
>>
>
> Jörg is a Dutchman. Not making money is a heresy. They are worse than
> the Scots. ;-)
>
>
tsk, tsk! A Dutchman?! I had not realised that we had expanded our
territories. Good to know! :-)
--
Thomas
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On 5/5/2017 8:11 AM, Thomas de Groot wrote:
> On 4-5-2017 22:46, Stephen wrote:
>> On 5/4/2017 9:32 PM, Cousin Ricky wrote:
>>> On 2017-05-02 08:50 AM (-4), Jörg "Yadgar" Bleimann wrote:
>>>> On 27.04.2017 22:59, Cousin Ricky wrote:
>>>>> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
>>>>> textures are procedural, but partially based on real measurements.
>>>>> Opposition surge was not modeled.
>>>>
>>>> Sweet! May I Commodore64ize and AtariSTize your video?
>>>
>>> Yes, so long as you don't sell them.
>>>
>>
>> Jörg is a Dutchman. Not making money is a heresy. They are worse than
>> the Scots. ;-)
>>
>>
>
> tsk, tsk! A Dutchman?! I had not realised that we had expanded our
> territories. Good to know! :-)
>
I could have sworn Jörg lived in the Netherlands. My memory must be
going. Ah well, it's taken long enough.
Sorry Jörg.
--
Regards
Stephen
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Am 04.05.2017 um 22:46 schrieb Stephen:
> On 5/4/2017 9:32 PM, Cousin Ricky wrote:
>> On 2017-05-02 08:50 AM (-4), Jörg "Yadgar" Bleimann wrote:
>>> On 27.04.2017 22:59, Cousin Ricky wrote:
>>>> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
>>>> textures are procedural, but partially based on real measurements.
>>>> Opposition surge was not modeled.
>>>
>>> Sweet! May I Commodore64ize and AtariSTize your video?
>>
>> Yes, so long as you don't sell them.
>
> Jörg is a Dutchman. Not making money is a heresy. They are worse than
> the Scots. ;-)
If Jörg were a Dutchman, he wouldn't be able to afford the Umlaut-dots.
They're quality products made in Germany, and we don't sell them cheap.
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On 5/5/2017 12:43 PM, clipka wrote:
> Am 04.05.2017 um 22:46 schrieb Stephen:
>> On 5/4/2017 9:32 PM, Cousin Ricky wrote:
>>> On 2017-05-02 08:50 AM (-4), Jörg "Yadgar" Bleimann wrote:
>>>> On 27.04.2017 22:59, Cousin Ricky wrote:
>>>>> Thirty years of Saturn, at 2 years per second, rendered in 2005. The
>>>>> textures are procedural, but partially based on real measurements.
>>>>> Opposition surge was not modeled.
>>>>
>>>> Sweet! May I Commodore64ize and AtariSTize your video?
>>>
>>> Yes, so long as you don't sell them.
>>
>> Jörg is a Dutchman. Not making money is a heresy. They are worse than
>> the Scots. ;-)
>
> If Jörg were a Dutchman, he wouldn't be able to afford the Umlaut-dots.
> They're quality products made in Germany, and we don't sell them cheap.
>
So that is why they are not used for UberPov?
Okay I was wrong. Write the date in your diary for reference. :)
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> > If Jörg were a Dutchman, he wouldn't be able to afford the Umlaut-dots.
> > They're quality products made in Germany, and we don't sell them cheap.
> >
>
> So that is why they are not used for UberPov?
Well, one of central tenets of German Engineering is "Why only use 2 parts, when
you can accomplish the same task with 50 high-precision fully articulated hand
crafted mirror-polished moving parts?"
So, they're expensive, on overseas back-order, and since each umlaut is a
precision-coded scalable vector true type WYSIWYG fontpiece made from 7
interlocking pieces. Most (l)users don't have monitors of high enough
resolution, or video cards to drive them, let alone display them at the Proper
Gamma Setting(TM).
:D
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On 5/5/2017 3:09 PM, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>>> If Jörg were a Dutchman, he wouldn't be able to afford the Umlaut-dots.
>>> They're quality products made in Germany, and we don't sell them cheap.
>>>
>>
>> So that is why they are not used for UberPov?
>
> Well, one of central tenets of German Engineering is "Why only use 2 parts, when
> you can accomplish the same task with 50 high-precision fully articulated hand
> crafted mirror-polished moving parts?"
>
> So, they're expensive, on overseas back-order, and since each umlaut is a
> precision-coded scalable vector true type WYSIWYG fontpiece made from 7
> interlocking pieces. Most (l)users don't have monitors of high enough
> resolution, or video cards to drive them, let alone display them at the Proper
> Gamma Setting(TM).
>
> :D
>
No arguing about the precision and shininess of German engineering. But
Umlauts originally were the product of Linotype hot metal splatter.
Rather than reset the type with new slugs. They became a feature.
<Whistling and walking away.>
--
Regards
Stephen
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