POV-Ray : Newsgroups : povray.binaries.animations : Pannellum Server Time
11 Oct 2026 17:14:27 EDT (-0400)
  Pannellum (Message 1 to 23 of 23)  
From: Mike Horvath
Subject: Pannellum
Date: 2 Apr 2017 20:51:55
Message: <58e19cab$1@news.povray.org>
I updated my spaceship scene and rendered new frames to be used with 
Pannellum panorama viewer.

http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json

I still was not able to turn the interior atmosphere due to render 
times. Even on the 16-core MS Azure server I am using for my renders 
this month, things were taking too long.

Enjoy.


Mike


Post a reply to this message

From: Mike Horvath
Subject: Re: Pannellum
Date: 2 Apr 2017 21:07:39
Message: <58e1a05b$1@news.povray.org>
On 4/2/2017 8:52 PM, Mike Horvath wrote:
> I updated my spaceship scene and rendered new frames to be used with
> Pannellum panorama viewer.
>
> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>
>
> I still was not able to turn the interior atmosphere due to render
> times. Even on the 16-core MS Azure server I am using for my renders
> this month, things were taking too long.
>
> Enjoy.
>
>
> Mike

Forgot to mention there are strange square shaped artifacts in the blue 
end caps of the scene. They exist in the source images as well. I don't 
know what causes them.


Mike


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From: omniverse
Subject: Re: Pannellum
Date: 3 Apr 2017 04:55:00
Message: <web.58e20cefd40b65bd9c5d6c810@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 4/2/2017 8:52 PM, Mike Horvath wrote:
> > I updated my spaceship scene and rendered new frames to be used with
> > Pannellum panorama viewer.
> >
> > http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
> >
> >
> > I still was not able to turn the interior atmosphere due to render
> > times. Even on the 16-core MS Azure server I am using for my renders
> > this month, things were taking too long.
>
> Forgot to mention there are strange square shaped artifacts in the blue
> end caps of the scene. They exist in the source images as well. I don't
> know what causes them.

Impressive scene. And maybe disorienting to some earthbound people. :)

If able to see it, is the atmosphere both ground-hugging and cloudlets floating
around?

Wild guess about the squares. Could it be something about the ends being
directly opposite and slightly reflective, max_trace_level?
Although I don't recall seeing unusual squared patterns from anything like that
before.


Post a reply to this message

From: Stephen
Subject: Re: Pannellum
Date: 3 Apr 2017 05:40:02
Message: <58e21872$1@news.povray.org>
On 4/3/2017 9:50 AM, omniverse wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> On 4/2/2017 8:52 PM, Mike Horvath wrote:
>>> I updated my spaceship scene and rendered new frames to be used with
>>> Pannellum panorama viewer.
>>>
>>> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>>>
>>>
>>> I still was not able to turn the interior atmosphere due to render
>>> times. Even on the 16-core MS Azure server I am using for my renders
>>> this month, things were taking too long.
>>
>> Forgot to mention there are strange square shaped artifacts in the blue
>> end caps of the scene. They exist in the source images as well. I don't
>> know what causes them.
>
> Impressive scene. And maybe disorienting to some earthbound people. :)
>

Yes it is impressive. :)

> If able to see it, is the atmosphere both ground-hugging and cloudlets floating
> around?
>
> Wild guess about the squares. Could it be something about the ends being
> directly opposite and slightly reflective, max_trace_level?
> Although I don't recall seeing unusual squared patterns from anything like that
> before.
>

I would definitely check the max level first.
When you were making the trefoil, is there anything with an unusual 
normal involved?


-- 

Regards
     Stephen


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From: clipka
Subject: Re: Pannellum
Date: 3 Apr 2017 08:14:00
Message: <58e23c88$1@news.povray.org>
Am 03.04.2017 um 03:08 schrieb Mike Horvath:

> Forgot to mention there are strange square shaped artifacts in the blue
> end caps of the scene. They exist in the source images as well. I don't
> know what causes them.

Looks like radiosity artifacts to me.
Your scene may need a more exhaustive radiosity pretrace.

Make sure you have `always_sample` set to `off` (or not set at all).


Post a reply to this message

From: Mike Horvath
Subject: Re: Pannellum
Date: 3 Apr 2017 12:35:20
Message: <58e279c8$1@news.povray.org>
On 4/3/2017 8:13 AM, clipka wrote:
> Am 03.04.2017 um 03:08 schrieb Mike Horvath:
>
>> Forgot to mention there are strange square shaped artifacts in the blue
>> end caps of the scene. They exist in the source images as well. I don't
>> know what causes them.
>
> Looks like radiosity artifacts to me.
> Your scene may need a more exhaustive radiosity pretrace.
>
> Make sure you have `always_sample` set to `off` (or not set at all).
>

Here are my global settings. Radiosity is disabled.


global_settings
{
	charset utf8
	assumed_gamma	1.0
	#if (!NoRadiosity)
		ambient_light	0
		radiosity
		{
			pretrace_start	0.08
			pretrace_end	0.02
			count			20
			error_bound		1
			recursion_limit	1
			normal			on
			brightness		0.8
			always_sample	no
			gray_threshold	0.8
			media			on
		}
	#end
	#switch (TexQual)
		#case (-1)
			max_trace_level 4
		#break
		#case (0)
			max_trace_level 4
		#break
		#case (1)
			max_trace_level 4
		#break
		#case (2)
			max_trace_level 4
		#break
	#end
}


Mike


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From: Mike Horvath
Subject: Re: Pannellum
Date: 3 Apr 2017 12:37:06
Message: <58e27a32$1@news.povray.org>
On 4/3/2017 4:50 AM, omniverse wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> On 4/2/2017 8:52 PM, Mike Horvath wrote:
>>> I updated my spaceship scene and rendered new frames to be used with
>>> Pannellum panorama viewer.
>>>
>>> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>>>
>>>
>>> I still was not able to turn the interior atmosphere due to render
>>> times. Even on the 16-core MS Azure server I am using for my renders
>>> this month, things were taking too long.
>>
>> Forgot to mention there are strange square shaped artifacts in the blue
>> end caps of the scene. They exist in the source images as well. I don't
>> know what causes them.
>
> Impressive scene. And maybe disorienting to some earthbound people. :)
>

Thanks!


> If able to see it, is the atmosphere both ground-hugging and cloudlets floating
> around?
>

No, it is a constant density.


> Wild guess about the squares. Could it be something about the ends being
> directly opposite and slightly reflective, max_trace_level?
> Although I don't recall seeing unusual squared patterns from anything like that
> before.
>

It could be, since I have it set very low.


Mike


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From: clipka
Subject: Re: Pannellum
Date: 3 Apr 2017 14:10:32
Message: <58e29018$1@news.povray.org>
Am 03.04.2017 um 18:36 schrieb Mike Horvath:
> On 4/3/2017 8:13 AM, clipka wrote:
>> Am 03.04.2017 um 03:08 schrieb Mike Horvath:
>>
>>> Forgot to mention there are strange square shaped artifacts in the blue
>>> end caps of the scene. They exist in the source images as well. I don't
>>> know what causes them.
>>
>> Looks like radiosity artifacts to me.
>> Your scene may need a more exhaustive radiosity pretrace.
>>
>> Make sure you have `always_sample` set to `off` (or not set at all).
>>
> 
> Here are my global settings. Radiosity is disabled.

Then I have no idea what might cause the artifacts.


Post a reply to this message

From: omniverse
Subject: Re: Pannellum
Date: 3 Apr 2017 15:50:01
Message: <web.58e2a6b4d40b65bd9c5d6c810@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 4/3/2017 4:50 AM, omniverse wrote:
>
> > If able to see it, is the atmosphere both ground-hugging and cloudlets floating
> > around?
> >
>
> No, it is a constant density.

Ah, okay, I was using my imagination anyway. No I'm wondering what that would do
in the spiral light... if that is a light.

> > Wild guess about the squares. Could it be something about the ends being
> > directly opposite and slightly reflective, max_trace_level?
> > Although I don't recall seeing unusual squared patterns from anything like that
> > before.
> >
>
> It could be, since I have it set very low.

What is really strange about it, to me, is how one of the nearby artifacts
(after moving scene around) appears to have a 90 degree angle going on.
The square shapes form a sort of floor and wall, if thinking of it as partially
covering tiles without seams where they meet.
Hopefully you can see or find that too.


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From: Kenneth
Subject: Re: Pannellum
Date: 4 Apr 2017 06:00:01
Message: <web.58e36e8bd40b65bd883fb31c0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

>
> Here are my global settings. Radiosity is disabled.
>
>
> global_settings
> {
>  charset utf8
.....
[snip]

Although I haven't seen your animation yet, the   charset utf  entry caught my
eye. Wasn't there another recent post about artefacts due to that? I think it
was in the post about the "Dokken" logo not rendering correctly.


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From: clipka
Subject: Re: Pannellum
Date: 4 Apr 2017 09:25:36
Message: <58e39ed0$1@news.povray.org>
Am 03.04.2017 um 21:47 schrieb omniverse:

> What is really strange about it, to me, is how one of the nearby artifacts
> (after moving scene around) appears to have a 90 degree angle going on.
> The square shapes form a sort of floor and wall, if thinking of it as partially
> covering tiles without seams where they meet.
> Hopefully you can see or find that too.

My guess is that the 360 degree image format is using a cube model, and
what you see is the edge of that box.


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From: clipka
Subject: Re: Pannellum
Date: 4 Apr 2017 09:27:55
Message: <58e39f5b$1@news.povray.org>
Am 04.04.2017 um 11:59 schrieb Kenneth:
> Mike Horvath <mik### [at] gmailcom> wrote:
> 
>>
>> Here are my global settings. Radiosity is disabled.
>>
>>
>> global_settings
>> {
>>  charset utf8
> ......
> [snip]
> 
> Although I haven't seen your animation yet, the   charset utf  entry caught my
> eye. Wasn't there another recent post about artefacts due to that? I think it
> was in the post about the "Dokken" logo not rendering correctly.

"charset utf8" can't give you genuine render artifacts. It can only give
you wrong character shapes in a `text` object.


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From: Mike Horvath
Subject: Re: Pannellum
Date: 4 Apr 2017 22:17:03
Message: <58e4539f$1@news.povray.org>
On 4/4/2017 9:25 AM, clipka wrote:
> Am 03.04.2017 um 21:47 schrieb omniverse:
>
>> What is really strange about it, to me, is how one of the nearby artifacts
>> (after moving scene around) appears to have a 90 degree angle going on.
>> The square shapes form a sort of floor and wall, if thinking of it as partially
>> covering tiles without seams where they meet.
>> Hopefully you can see or find that too.
>
> My guess is that the 360 degree image format is using a cube model, and
> what you see is the edge of that box.
>


Yes, it uses 6 images to form a cube map. The artifacts are distributed 
randomly across each of the 6 images.


Mike


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From: Mike Horvath
Subject: Re: Pannellum
Date: 4 Apr 2017 22:21:18
Message: <58e4549e$1@news.povray.org>
On 4/2/2017 9:08 PM, Mike Horvath wrote:
> On 4/2/2017 8:52 PM, Mike Horvath wrote:
>> I updated my spaceship scene and rendered new frames to be used with
>> Pannellum panorama viewer.
>>
>> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>>
>>
>>
>> I still was not able to turn the interior atmosphere due to render
>> times. Even on the 16-core MS Azure server I am using for my renders
>> this month, things were taking too long.
>>
>> Enjoy.
>>
>>
>> Mike
>
> Forgot to mention there are strange square shaped artifacts in the blue
> end caps of the scene. They exist in the source images as well. I don't
> know what causes them.
>
>
> Mike


Forgot to say I think the artifacts are the same size as the "render 
blocks" (or whatever they're called) when rendering any scene. Sort of 
like the mosaic preview.


Mike


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From: Mike Horvath
Subject: Re: Pannellum
Date: 6 Apr 2017 18:15:44
Message: <58e6be10$1@news.povray.org>
On 4/2/2017 8:52 PM, Mike Horvath wrote:
> I updated my spaceship scene and rendered new frames to be used with
> Pannellum panorama viewer.
>
> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>
>
> I still was not able to turn the interior atmosphere due to render
> times. Even on the 16-core MS Azure server I am using for my renders
> this month, things were taking too long.
>
> Enjoy.
>
>
> Mike

I rendered a higher resolution version of the scene.

http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json

It includes some but not all of the fixes I have been working on over 
the last few days. I will probably do another render sometime soon, 
though not at the same high resolution because it takes so long.


Mike


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From: Stephen
Subject: Re: Pannellum
Date: 6 Apr 2017 18:35:27
Message: <58e6c2af$1@news.povray.org>
On 4/6/2017 11:16 PM, Mike Horvath wrote:
> On 4/2/2017 8:52 PM, Mike Horvath wrote:
>> I updated my spaceship scene and rendered new frames to be used with
>> Pannellum panorama viewer.
>>
>> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>>
>>
>>
>> I still was not able to turn the interior atmosphere due to render
>> times. Even on the 16-core MS Azure server I am using for my renders
>> this month, things were taking too long.
>>
>> Enjoy.
>>
>>
>> Mike
>
> I rendered a higher resolution version of the scene.
>
> http://isometricland.net/panorama/pannellum.htm?config=pano-gh-scene-spinner.json
>
>
> It includes some but not all of the fixes I have been working on over
> the last few days. I will probably do another render sometime soon,
> though not at the same high resolution because it takes so long.
>
>

Okay I'll bite. How long did it take?

It is really good.

What's puzzling me is what looks like a shadow along the three arms of 
the support.

-- 

Regards
     Stephen


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From: Mike Horvath
Subject: Re: Pannellum
Date: 6 Apr 2017 20:05:12
Message: <58e6d7b8@news.povray.org>
On 4/6/2017 6:35 PM, Stephen wrote:
> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>> It includes some but not all of the fixes I have been working on over
>> the last few days. I will probably do another render sometime soon,
>> though not at the same high resolution because it takes so long.
>>
>>
>
> Okay I'll bite. How long did it take?
>

It took 2-3 days on a rented Microsoft Azure server. On my home PC it 
would have taken 7-10 days I think. That's without the atmospheric media 
I wanted to use in the scene, or the radiosity.


> It is really good.
>

Thanks! I have been working on it since ~2010 I think. Maybe earlier.


> What's puzzling me is what looks like a shadow along the three arms of
> the support.
>

I don't know either.


Mike


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From: Stephen
Subject: Re: Pannellum
Date: 6 Apr 2017 20:34:21
Message: <58e6de8d$1@news.povray.org>
On 4/7/2017 1:06 AM, Mike Horvath wrote:
> On 4/6/2017 6:35 PM, Stephen wrote:
>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>> It includes some but not all of the fixes I have been working on over
>>> the last few days. I will probably do another render sometime soon,
>>> though not at the same high resolution because it takes so long.
>>>
>>>
>>
>> Okay I'll bite. How long did it take?
>>
>
> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
> would have taken 7-10 days I think. That's without the atmospheric media
> I wanted to use in the scene, or the radiosity.
>


Ah! that's not CPU ticks I hear. It is the sound of cents draining out 
of your pocket. ;)

It was worth it. :)

>
>> It is really good.
>>
>
> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>
>

I remember the early posts and versions. Then you went quiet.


>> What's puzzling me is what looks like a shadow along the three arms of
>> the support.
>>
>
> I don't know either.
>

The strange thing is it looks familiar. I used a similar shape for a 
flywheel, years ago.

-- 

Regards
     Stephen


Post a reply to this message

From: Mike Horvath
Subject: Re: Pannellum
Date: 6 Apr 2017 22:51:04
Message: <58e6fe98$1@news.povray.org>
On 4/6/2017 8:34 PM, Stephen wrote:
> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>> On 4/6/2017 6:35 PM, Stephen wrote:
>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>> It includes some but not all of the fixes I have been working on over
>>>> the last few days. I will probably do another render sometime soon,
>>>> though not at the same high resolution because it takes so long.
>>>>
>>>>
>>>
>>> Okay I'll bite. How long did it take?
>>>
>>
>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>> would have taken 7-10 days I think. That's without the atmospheric media
>> I wanted to use in the scene, or the radiosity.
>>
>
>
> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
> of your pocket. ;)
>
> It was worth it. :)
>

Well, I am using the free trial period/balance you get when you create 
an account. You get $200 which you can spend in 30 days. I have almost 
used all $200.

Google offers $300 that you can spend in 12 months, as well as a 
discount if you use Linux instead of Windows. I will be doing that next.

>>
>>> It is really good.
>>>
>>
>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>
>>
>
> I remember the early posts and versions. Then you went quiet.
>
>

I put it aside as render times were getting too long using just my home 
PC. I am impatient.


>>> What's puzzling me is what looks like a shadow along the three arms of
>>> the support.
>>>
>>
>> I don't know either.
>>
>
> The strange thing is it looks familiar. I used a similar shape for a
> flywheel, years ago.
>

The "caps" on each end of the habitat are actually a little concave, 
too, like a dish. Maybe that is influencing the render?


Mike


Post a reply to this message

From: Stephen
Subject: Re: Pannellum
Date: 7 Apr 2017 06:09:50
Message: <58e7656e$1@news.povray.org>
On 4/7/2017 3:51 AM, Mike Horvath wrote:
> On 4/6/2017 8:34 PM, Stephen wrote:
>> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>>> On 4/6/2017 6:35 PM, Stephen wrote:
>>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>>> It includes some but not all of the fixes I have been working on over
>>>>> the last few days. I will probably do another render sometime soon,
>>>>> though not at the same high resolution because it takes so long.
>>>>>
>>>>>
>>>>
>>>> Okay I'll bite. How long did it take?
>>>>
>>>
>>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>>> would have taken 7-10 days I think. That's without the atmospheric media
>>> I wanted to use in the scene, or the radiosity.
>>>
>>
>>
>> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
>> of your pocket. ;)
>>
>> It was worth it. :)
>>
>
> Well, I am using the free trial period/balance you get when you create
> an account. You get $200 which you can spend in 30 days. I have almost
> used all $200.
>
> Google offers $300 that you can spend in 12 months, as well as a
> discount if you use Linux instead of Windows. I will be doing that next.
>


It is certainly cheaper and tidier than buying hardware.


>>>
>>>> It is really good.
>>>>
>>>
>>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>>
>>>
>>
>> I remember the early posts and versions. Then you went quiet.
>>
>>
>
> I put it aside as render times were getting too long using just my home
> PC. I am impatient.
>
>

I've lost count of the projects I've abandoned for that reason.


>>>> What's puzzling me is what looks like a shadow along the three arms of
>>>> the support.
>>>>
>>>
>>> I don't know either.
>>>
>>
>> The strange thing is it looks familiar. I used a similar shape for a
>> flywheel, years ago.
>>
>
> The "caps" on each end of the habitat are actually a little concave,
> too, like a dish. Maybe that is influencing the render?
>
>

I've had a look at some of my old files and think I must be remembering 
one of your original posts that puzzled me. (At least my long term 
memory is still working. ;) )


-- 

Regards
     Stephen


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From: Bill Pragnell
Subject: Re: Pannellum
Date: 7 Apr 2017 08:30:01
Message: <web.58e7853fd40b65bdddf562da0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> I rendered a higher resolution version of the scene.

This is really nice - and really the only way to look at scenes like this!

Have you tried rendering it from 'ground level', as an inhabitant would see it?

Bill


Post a reply to this message

From: Mike Horvath
Subject: Re: Pannellum
Date: 7 Apr 2017 08:36:58
Message: <58e787ea$1@news.povray.org>
On 4/7/2017 6:09 AM, Stephen wrote:
> On 4/7/2017 3:51 AM, Mike Horvath wrote:
>> On 4/6/2017 8:34 PM, Stephen wrote:
>>> On 4/7/2017 1:06 AM, Mike Horvath wrote:
>>>> On 4/6/2017 6:35 PM, Stephen wrote:
>>>>> On 4/6/2017 11:16 PM, Mike Horvath wrote:
>>>>>> It includes some but not all of the fixes I have been working on over
>>>>>> the last few days. I will probably do another render sometime soon,
>>>>>> though not at the same high resolution because it takes so long.
>>>>>>
>>>>>>
>>>>>
>>>>> Okay I'll bite. How long did it take?
>>>>>
>>>>
>>>> It took 2-3 days on a rented Microsoft Azure server. On my home PC it
>>>> would have taken 7-10 days I think. That's without the atmospheric
>>>> media
>>>> I wanted to use in the scene, or the radiosity.
>>>>
>>>
>>>
>>> Ah! that's not CPU ticks I hear. It is the sound of cents draining out
>>> of your pocket. ;)
>>>
>>> It was worth it. :)
>>>
>>
>> Well, I am using the free trial period/balance you get when you create
>> an account. You get $200 which you can spend in 30 days. I have almost
>> used all $200.
>>
>> Google offers $300 that you can spend in 12 months, as well as a
>> discount if you use Linux instead of Windows. I will be doing that next.
>>
>
>
> It is certainly cheaper and tidier than buying hardware.
>
>
>>>>
>>>>> It is really good.
>>>>>
>>>>
>>>> Thanks! I have been working on it since ~2010 I think. Maybe earlier.
>>>>
>>>>
>>>
>>> I remember the early posts and versions. Then you went quiet.
>>>
>>>
>>
>> I put it aside as render times were getting too long using just my home
>> PC. I am impatient.
>>
>>
>
> I've lost count of the projects I've abandoned for that reason.
>
>
>>>>> What's puzzling me is what looks like a shadow along the three arms of
>>>>> the support.
>>>>>
>>>>
>>>> I don't know either.
>>>>
>>>
>>> The strange thing is it looks familiar. I used a similar shape for a
>>> flywheel, years ago.
>>>
>>
>> The "caps" on each end of the habitat are actually a little concave,
>> too, like a dish. Maybe that is influencing the render?
>>
>>
>
> I've had a look at some of my old files and think I must be remembering
> one of your original posts that puzzled me. (At least my long term
> memory is still working. ;) )
>
>


Source code is available here:

http://www.mediafire.com/file/gp2q0br1737h9du/GH_LoadingScreen_src_v2_9_0.zip

It is in the "gh_scene_spinner" directory. The file name is 
"gh_scene_spinner_interior_b.pov". Good luck tracking down all the 
dependencies however!


Mike


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From: Mike Horvath
Subject: Re: Pannellum
Date: 7 Apr 2017 14:42:58
Message: <58e7ddb2$1@news.povray.org>
On 4/7/2017 8:25 AM, Bill Pragnell wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> I rendered a higher resolution version of the scene.
>
> This is really nice - and really the only way to look at scenes like this!
>
> Have you tried rendering it from 'ground level', as an inhabitant would see it?
>
> Bill
>
>


I'm afraid there won't be much to see at ground level except some very 
primitive looking people models.


Mike


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