POV-Ray : Newsgroups : povray.binaries.animations : POVigma - slightly improved Server Time
4 Dec 2024 13:52:20 EST (-0500)
  POVigma - slightly improved (Message 1 to 1 of 1)  
From: "Jörg \"Yadgar\" Bleimann"
Subject: POVigma - slightly improved
Date: 25 Aug 2015 23:28:48
Message: <55dd3270@news.povray.org>
Hi(gh)!

After fixing the screen.inc/gamma problem, I re-rendered the POVigma 
animations with a better marble texture for the bordering stones. Here 
they are:

https://www.youtube.com/watch?v=l72grd7GSmM - top view, ball speed = 0.1 
POV units/frame, starting angle = 60°
https://www.youtube.com/watch?v=7t_BpUu782Y - ball view, ball speed = 
0.1 POV units/frame, starting angle = 60°
https://www.youtube.com/watch?v=ohz8gnpzAGs - top view, ball speed = 
0.25 POV units/frame, starting angle = 340°
https://www.youtube.com/watch?v=lP6BakIzQLM - ball view, ball speed = 
0.25 POV units/frame, starting angle = 340°

All in HD, i. e. 1024 by 768 pixels!

Currently, I started re-organizing the soil tiles, stones and other 
items into number-coded arrays and external ASCII files; next visible 
improvement will be a softer transition of the balls "looking angle" 
around each collision frame! Watch out!

See you in Khyberspace!

Yadgar

Now playing: Face In The Crowd (Little River Band)


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