From: "Jörg \"Yadgar\" Bleimann"
Subject: POVigma: Bouncing problem
Date: 20 Aug 2015 11:17:44
Message: <55d5ef98@news.povray.org>
Hi(gh)!
With my POVigma project, I encountered difficulties in animating
realistic ball bouncing off the walls or Oxyd stones (see code in
p.b.s-f) - either the closest approach of the ball is missed or shortly
before it hits the obstacle, the animation leaves out one step... I
attached some frames to illustrate the problem.
Obviously, it depends on whether I add 1 to the current ball position's
clock value or not...
See you in Khyberspace!
Yadgar
From: "Jörg \"Yadgar\" Bleimann"
Subject: Re: POVigma: Bouncing problem
Date: 20 Aug 2015 13:52:27
Message: <55d613db$1@news.povray.org>
Hi(gh)!
Meanwhile, I somewhat solved the problem - at least at 25 fps, it looks
fluent:
Ball view: https://www.youtube.com/watch?v=kPRksVm5-c8
Top view: https://www.youtube.com/watch?v=xYFQsBryh5o
See you in Khyberspace!
Yadgar
From: Stephen
Subject: Re: POVigma: Bouncing problem
Date: 20 Aug 2015 14:31:23
Message: <55d61cfb$1@news.povray.org>
On 8/20/2015 6:52 PM, "Jörg \"Yadgar\" Bleimann" wrote:
> Top view: https://www.youtube.com/watch?v=xYFQsBryh5o
This reminds me. Years ago I did something similar with a bagatelle
table. I used Runes particle system. It might be worth taking a look at it.
I got the idea from Marc Champagne who posted something similar in 2003
http://news.povray.org/povray.binaries.animations/thread/%3C3f604ec8%40news.povray.org%3E/
--
Regards
Stephen
From: "Jörg \"Yadgar\" Bleimann"
Subject: Re: POVigma: Bouncing problem
Date: 25 Aug 2015 23:17:24
Message: <55dd2fc4$1@news.povray.org>
Hi(gh)!
On 20.08.2015 20:31, Stephen wrote:
> This reminds me. Years ago I did something similar with a bagatelle> table. I used Runes particle system. It might be worth taking a look at it.
Particle system - for one single ball? Wouldn't that be kind of overkill?
See you in Khyberspace!
Yadgar
From: Stephen
Subject: Re: POVigma: Bouncing problem
Date: 25 Aug 2015 23:50:51
Message: <55dd379b$1@news.povray.org>
On 8/26/2015 4:17 AM, "Jörg \"Yadgar\" Bleimann" wrote:
> Hi(gh)!>> On 20.08.2015 20:31, Stephen wrote:>>> This reminds me. Years ago I did something similar with a bagatelle>> table. I used Runes particle system. It might be worth taking a look>> at it.>> Particle system - for one single ball? Wouldn't that be kind of overkill?>
Depends
--
Regards
Stephen