POV-Ray : Newsgroups : povray.binaries.animations : POVigma: Bouncing problem Server Time
4 Dec 2024 14:09:32 EST (-0500)
  POVigma: Bouncing problem (Message 1 to 5 of 5)  
From: "Jörg \"Yadgar\" Bleimann"
Subject: POVigma: Bouncing problem
Date: 20 Aug 2015 11:17:44
Message: <55d5ef98@news.povray.org>
Hi(gh)!

With my POVigma project, I encountered difficulties in animating 
realistic ball bouncing off the walls or Oxyd stones (see code in 
p.b.s-f) - either the closest approach of the ball is missed or shortly 
before it hits the obstacle, the animation leaves out one step... I 
attached some frames to illustrate the problem.

Obviously, it depends on whether I add 1 to the current ball position's 
clock value or not...

See you in Khyberspace!

Yadgar


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Attachments:
Download 'povigma056.png' (979 KB) Download 'povigma057.png' (979 KB) Download 'povigma058.png' (979 KB) Download 'povigma059.png' (979 KB)

Preview of image 'povigma056.png'
povigma056.png

Preview of image 'povigma057.png'
povigma057.png

Preview of image 'povigma058.png'
povigma058.png

Preview of image 'povigma059.png'
povigma059.png


 

From: "Jörg \"Yadgar\" Bleimann"
Subject: Re: POVigma: Bouncing problem
Date: 20 Aug 2015 13:52:27
Message: <55d613db$1@news.povray.org>
Hi(gh)!

Meanwhile, I somewhat solved the problem - at least at 25 fps, it looks 
fluent:

Ball view: https://www.youtube.com/watch?v=kPRksVm5-c8
Top view: https://www.youtube.com/watch?v=xYFQsBryh5o

See you in Khyberspace!

Yadgar


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From: Stephen
Subject: Re: POVigma: Bouncing problem
Date: 20 Aug 2015 14:31:23
Message: <55d61cfb$1@news.povray.org>
On 8/20/2015 6:52 PM, "Jörg \"Yadgar\" Bleimann" wrote:
> Top view: https://www.youtube.com/watch?v=xYFQsBryh5o

This reminds me. Years ago I did something similar with a bagatelle 
table. I used Runes particle system. It might be worth taking a look at it.

I got the idea from Marc Champagne who posted something similar in 2003

http://news.povray.org/povray.binaries.animations/thread/%3C3f604ec8%40news.povray.org%3E/



-- 

Regards
     Stephen


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From: "Jörg \"Yadgar\" Bleimann"
Subject: Re: POVigma: Bouncing problem
Date: 25 Aug 2015 23:17:24
Message: <55dd2fc4$1@news.povray.org>
Hi(gh)!

On 20.08.2015 20:31, Stephen wrote:

> This reminds me. Years ago I did something similar with a bagatelle
> table. I used Runes particle system. It might be worth taking a look at it.

Particle system - for one single ball? Wouldn't that be kind of overkill?

See you in Khyberspace!

Yadgar


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From: Stephen
Subject: Re: POVigma: Bouncing problem
Date: 25 Aug 2015 23:50:51
Message: <55dd379b$1@news.povray.org>
On 8/26/2015 4:17 AM, "Jörg \"Yadgar\" Bleimann" wrote:
> Hi(gh)!
>
> On 20.08.2015 20:31, Stephen wrote:
>
>> This reminds me. Years ago I did something similar with a bagatelle
>> table. I used Runes particle system. It might be worth taking a look
>> at it.
>
> Particle system - for one single ball? Wouldn't that be kind of overkill?
>

Depends


-- 

Regards
     Stephen


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