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If you've ever did some research on colour spaces, you've certainly come
across the ubiquitous CIE "horseshoe" gamut diagrams.
It only tells a quarter of the story though, and if you ever tried to
apply it to /pigment/ colours it gets you nowhere: The "horseshoe" shape
presumes that you can simply crank up the intensity in any spectral band
/ad infinitum/ to get the desired hue. But when we're talking about
reflections, 100% is the maximum you can get for any given wavelength.
The attached AVI shows where the spectral colours /really/ lie in the
CIE XYZ colour space, and we're in for a few surprises there:
- All axes are normalized to equal energy; thus the strong blue peak
indicates that the human eye is actually /very/ sensitive to light in
the blue spectrum; so how come blue pigments are perceived as the
/darkest/? The reason is simple: The sensors for blue only respond to a
very narrow band of wavelengths (note the "beads" placed at intervals of
5 nm), so there's only so much "blue energy" to stimulate the eye. Note
how this differs from the perception of single-wavelength light sources
like LEDs: Blue LEDs /do/ appear very bright, because they concentrate
all their energy in a single wavelength in the blue region of the spectrum.
- The shape resembles anything but a horseshoe; in fact it is all
closed, as the extreme red and blue wavelengths contribute virtually
nothing to the overall brightness, ultimatively converging to black.
The diagram also includes the loci of a set of primaries (and their
combinations) labeled "sRGB' Red", "sRGB' Green", "sRGB' Yellow" and so
on. These are /not/ the sRGB primaries; rather, they are primaries that,
when used as /pigments/ and /illuminated/ with the sRGB reference white
(D65), would /look/ like the sRGB primaries. (This is a property that
will be needed when attempting to use a less naive and more realistic
colour comutations approach while still allowing sRGB colour input.)
Another thing to note about these primaries is that they are /not/ to
scale with respect to the spectral loci.
Post a reply to this message
Attachments:
Download 'spectrum.avi.dat' (3276 KB)
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clipka <ano### [at] anonymous org> wrote:
> If you've ever did some research on colour spaces, you've certainly come
> across the ubiquitous CIE "horseshoe" gamut diagrams.
>
> It only tells a quarter of the story though, and if you ever tried to
> apply it to /pigment/ colours it gets you nowhere: The "horseshoe" shape
> presumes that you can simply crank up the intensity in any spectral band
> /ad infinitum/ to get the desired hue. But when we're talking about
> reflections, 100% is the maximum you can get for any given wavelength.
>
> The attached AVI shows where the spectral colours /really/ lie in the
> CIE XYZ colour space, and we're in for a few surprises there:
>
> - All axes are normalized to equal energy; thus the strong blue peak
> indicates that the human eye is actually /very/ sensitive to light in
> the blue spectrum; so how come blue pigments are perceived as the
> /darkest/? The reason is simple: The sensors for blue only respond to a
> very narrow band of wavelengths (note the "beads" placed at intervals of
> 5 nm), so there's only so much "blue energy" to stimulate the eye. Note
> how this differs from the perception of single-wavelength light sources
> like LEDs: Blue LEDs /do/ appear very bright, because they concentrate
> all their energy in a single wavelength in the blue region of the spectrum.
>
> - The shape resembles anything but a horseshoe; in fact it is all
> closed, as the extreme red and blue wavelengths contribute virtually
> nothing to the overall brightness, ultimatively converging to black.
>
>
> The diagram also includes the loci of a set of primaries (and their
> combinations) labeled "sRGB' Red", "sRGB' Green", "sRGB' Yellow" and so
> on. These are /not/ the sRGB primaries; rather, they are primaries that,
> when used as /pigments/ and /illuminated/ with the sRGB reference white
> (D65), would /look/ like the sRGB primaries. (This is a property that
> will be needed when attempting to use a less naive and more realistic
> colour comutations approach while still allowing sRGB colour input.)
>
> Another thing to note about these primaries is that they are /not/ to
> scale with respect to the spectral loci.
This theme looks useful. But it is hard to understand, too .
Post a reply to this message
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