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Here's an animated version of the heat ripples from p.b.i.
--
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}
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Attachments:
Download 'heat_ripples.avi.dat' (669 KB)
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Blue Herring nous illumina en ce 2008-10-03 15:37 -->
> Here's an animated version of the heat ripples from p.b.i.
>
Nice, but those shifting horizontal cuts are anoying. They were not present on
the still.
--
Alain
-------------------------------------------------
Christian Science: Shit happening is all in your mind.
Post a reply to this message
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Alain wrote:
> Nice, but those shifting horizontal cuts are anoying. They were not
> present on the still.
Didn't notice that initially. It must be because I used a repeat warp
with flip to make it cyclic. I'm going to switch it to a rotation, no
warp, though I think a full cycle of animation will end up being too big
to post here. (Perhaps a lower bitrate...)
--
// The Mildly Infamous Blue Herring
#include"functions.inc"isosurface{function{-f_strophoid(x/2-.45,y,
z*3,1,1.2,1,1.5)-.05}contained_by{box{<-2.1,-1,-1/3>,<1.4,1,1/3>}}
max_gradient 12inverse hollow pigment{rgbf 1}interior{media{samples
8 emission<3,80,150>/255density{crackle metric 1color_map{[0rgb 6]
[.03rgb 0][1rgb 0]}scale<1,2,1>warp{turbulence<.5,.75,.5>}scale 1/
3}}}translate z*3}
Post a reply to this message
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